• altkey (he\him)@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        26
        arrow-down
        1
        ·
        1 day ago

        Some of those on PC are under Denuvo, are different versions than console releases, not to say PS5 plays PS4 games too.

        One of my main gripes with PC releases is that they almost never translate offline co-op playability, from GTA San Andreas (yeah) to recent Borderlands titles.

        Besides, I do love a chance to deny temporal/permanent exclusives and half-baked ports my money, not for I’d play them, but for Sony and the likes knowing this tactic is not working anymore.

        Ah, and Bloodborne. I hated Dark Souls, but the drive of that game is wild.

        • ShinkanTrain@lemmy.ml
          link
          fedilink
          English
          arrow-up
          20
          ·
          edit-2
          1 day ago

          Ah, and Bloodborne. I hated Dark Souls, but the drive of that game is wild.

          If you aren’t aware, ShadPS4 is advancing at a bonkers rate. I did a full Bloodborne playthrough last month at 4K60 with very little friction. You can even turn off the chromatic aberration and replace the FXAA(?) with TAA

    • Hond@piefed.social
      link
      fedilink
      English
      arrow-up
      24
      ·
      21 hours ago

      I’m not particularly deep into the emulation scene or even a dev with actual knowledge. But from what i’ve read over the years X86 doesnt have to be a beneficial because the instruction set is ridiculously big and complex. While the chips are based off of PC hardware there still is a lot of custom fuckery going on which isnt publicly documented.

      Prominent example is to look at the state of OG XBOX emulation vs PS2. Based on a Pentium 3 and some semi custom Nvidia GPU of that time and you would expect it to be perfectly emulateable. But even after almost 25 years xbox emulation is still in a rough spot. While PS2 emulation with its weird custom architecture thrives.

      Widespread interest in a plattform is probably a far more important factor.

      With that said PS4 emulation is already pretty mature considering how young the shad4 project is. Even though its also x86, but they’re using an approach more like WINE i think(!).

      PS5 has almost no exclusives though. Like GT7, Astrobot aaand uh? I dont see put effort into it too soon.

      • boaratio@lemmy.world
        link
        fedilink
        English
        arrow-up
        12
        ·
        20 hours ago

        When I was in grad school, I had to take an Intel assembler class, and the manual for their x86 instructions was over 1000 pages. It’s insane.

        • tauonite@lemmy.world
          link
          fedilink
          English
          arrow-up
          6
          ·
          16 hours ago

          4 volumes, 5000 pages now. Also distributed in a much more manageable 10 volumes if you so wish.

          • boaratio@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            16 hours ago

            I’m not sure if I should feel better that I only had to deal with 1000 pages, or worse about how long ago I went to grad school.

    • pelya@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      1
      ·
      23 hours ago

      PS5 emulation is a long ways off, because you generally need 2X faster processor to emulate any console processor.

      PS5 has the same x86-64 CPU architecture as PC, but you still need 2X faster graphics card to emulate those fancy raytracing units.

      • KittyCat@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        ·
        19 hours ago

        Not necessarily, you can do it with equivalent hardware power if you have a good translation layer like proton

      • NotSteve_@piefed.ca
        link
        fedilink
        English
        arrow-up
        10
        ·
        22 hours ago

        We also only just recently got a capable PS4 emulator. I’d imagine it’ll be a decade or two before the PS5 can be emulated in any sense

      • Hond@piefed.social
        link
        fedilink
        English
        arrow-up
        4
        ·
        22 hours ago

        I dont think you can put a general number on that. But even if you do 2x is way to slow. Try maybe atleast 5-10x.

        You can emulate a SNES so accuratly that you need atleast 2,4ghz to run the emulator at all.

        • Blackmist@feddit.uk
          link
          fedilink
          English
          arrow-up
          2
          ·
          14 hours ago

          Tbh, modern consoles are less about hardware level accuracy anyway.

          More the gist of what it’s trying to draw and then translating that to modern GPU hardware. Where things like the SNES or Amiga had a lot of weird timing things going on.

        • pelya@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          19 hours ago

          It’s hard to say until we have a working emulator. You don’t need CPU instructions translation, so it should not be 20X as the case with NES, however even with the same CPU architecture it takes 1.0 GHz host CPU to emulate 66 MHz machine, so it’s actually 15x multiplier.

  • baggachipz@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    2
    ·
    edit-2
    24 hours ago

    I wonder if now is the time to get a PS5, under the assumption that ones produced in the future will have a different root key and thus be non-exploitable. I have a Xbox now but that platform is dead in the water. And Steam Machines will be hideously expensive due to insane hardware prices.

    • Lfrith@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      12 hours ago

      Been wondering the same. If the console gets opened up I’ll be rushing to get a PS5 to get one with old firmware that hasn’t had the exploit patched out.

    • unalivejoy@lemmy.zip
      link
      fedilink
      English
      arrow-up
      8
      ·
      21 hours ago

      I think it’s a bit early to assume traditional consoles won’t be effected by hardware prices.