The Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 2 years agoPlease chillstartrek.websiteimagemessage-square30fedilinkarrow-up1211arrow-down111
arrow-up1200arrow-down1imagePlease chillstartrek.websiteThe Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 2 years agomessage-square30fedilink
minus-squareZennyker@ttrpg.networklinkfedilinkarrow-up32arrow-down5·2 years agoNah, we know it’s hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?
minus-squareedgemaster72@lemmy.worldlinkfedilinkEnglisharrow-up36·2 years agoPretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen
minus-squarebrianorca@lemmy.worldlinkfedilinkarrow-up11arrow-down1·2 years agoFailing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.
minus-squareMaalus@lemmy.worldlinkfedilinkarrow-up7·2 years agoThen you get 1d6 dmg for every 10 foot fall. Which is 0, because you fell a foot.
minus-squareSSTF@lemmy.worldlinkfedilinkarrow-up3·2 years agoIn boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.
minus-squareddh@lemmy.sdf.orglinkfedilinkEnglisharrow-up9·2 years agoOr cast Burning Hands as a bonus action
Nah, we know it’s hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?
Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen
Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.
Then you get 1d6 dmg for every 10 foot fall. Which is 0, because you fell a foot.
In boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.
Or cast Burning Hands as a bonus action