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Cake day: June 15th, 2023

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  • SSTF@lemmy.worldtoComic Strips@lemmy.worldCrocsarella
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    22 days ago

    I use Crocs like they are final form flipflops. Any time I’d be comfortable wearing flipflops, I just wear crocs instead. People hate on them mostly because of internet groupthink conditioning (see also: pineapple on pizza and the word ‘moist’).










  • T̶͕̼͗̀h̸̥̤͓́e̶̻̬͊ ̷͖̟̌ṫ̷̠͓̪́r̶̪͋ṷ̵̋̿t̸̲̻̜͑̃h̴̰͎̗̒̌͠ ̶̲̉̑͠ȋ̴̮̽s̸̻̓ͅ ̷͙͔̆̚ͅǹ̸̠̠̱̑̈́ơ̶̧̮̻̑w̶̖͕̎̑ ̷̬̈́̽ŕ̷̲̄è̵̦̤͙v̴̤͗̓e̴̡̨̠͋̿a̶͈̓l̷̰̿e̸̖̻͎̋̏͐ḋ̶̦͓͌.̸͇́͘͠ ̴̡̍ͅY̴̩̳͌o̸̥͒̌ȗ̵͙͚͂̀r̴̳̈́̊̊ ̴͈͊e̵̘͉͋͛̔y̴̗̝̑e̵̯̮̼͑s̵̪̉ ̶͚͙͊̔͌m̴̡̮̀͒͠ͅä̷͖̝́͋̍͜y̶͕̩̙͂ ̸̛̖̩̓̈́f̷̨̦̠̀̈i̶̗͎̯̓ǹ̵̹̔͝a̸̛͔͂̃ļ̴̣͆l̵̝͛́́͜y̴̙͂͊ ̸̰̑͊͠ś̵͉̦̈́ę̷̜̯̊̽͠e̶̮̗͖̐̀.̸̣̲͌̀͝ ̸̛̥͎̊











  • I’ve been playing Dagger Directive, which isn’t an old game but you wouldn’t know that by looking at it. It’s an intentional throwback to the original Delta Force games. I bought it on some sort of early sale, but even full price it’s only $20.

    If you like the original Delta Force or Ghost Recon games, this has a similar vibe with missions where you can select the time of day to start, and are then dropped in wide open maps. I’ve been having a lot of fun turning the HUD off and playing night missions. The game takes into account how night vision goggles interfere with looking down sights, which in turn makes things like IR lasers and dedicated night vision scopes useful. I’ve seen community complaints (some of them more recent than the newest AI update) that suppressors don’t do anything regarding enemy AI, but I’ve had a lot of success with them and think people might be having wrong expectations on how silent the guns are going to be and/or how oblivious enemies are going to be.

    The weapon selection is fairly good and getting expanded with updates. The scope system gets some flack, but it is an intentional recreation of the Delta Force scope system.

    For the most part I’m ambivalent about it, although now that red dots have been added to the equipment they use the same picture-in-picture window that magnified scopes do, which makes red dots actually kind of useless for close range fast paced fighting (which is the entire IRL point of them), and I’d actually recommend using no attachments or using an IR laser with night vision instead of using a red dot in the game.

    The sound design sneaks up on you. Things will be quiet and boring one second, and then your audio is filled with terrifying cracks and whistles of gunfire as an enemy machinegun ambushes you the next.





  • Military or professionally used explosives generally have an insensitive main explosive charge. It can be various types of explosive compound, but the theme is that the main charge is not set off by kinetic shock or heat alone.

    To set off most types of these explosives requires a detonator. This can take the form of a blasting cap or something inside of a fuze that acts similarly. These are filled with small amounts of more sensitive explosive materials. When the detonator explodes it creates simultaneous heat and shock that when it is contact with a main charge causes the main charge to explode. Detonators are detonated either electrically, through an electric match type spark; or non-electrically which can be from sources like a percussion cap, shocktube, burning time fuse, or detonation cord.

    For particularly insensitive main charges there is sometimes an intermediate charge made of a more sensitive than main HE surrounding the detonator to ensure the main charge goes off. This is something that has also seen in insurgent IEDs, where the builders stretch out their supply of military main explosives by using them as intermediate charges for the homemade main charge.

    The dangers of something like a grenade primarily come from the fragmentation that is propelled from the force of the explosion. The raw explosive pressure is dangerous at a very close distance, but the fragmentation is what is going to spread out and put holes in people. I wouldn’t trust any helmet to fully stop the pressure and fragmentation of any given HE grenade. I’m sure you could theorycraft up a grenade and helmet combination to make this work, but in practical application it’s not something you plan to do and live.

    As for “picking up or kicking a pipebomb” homemade explosive devices aren’t built following a uniform safety manual. You have no idea what it’s filled with or how it was made. Some lunatic/moron might have filled their pipebomb with a mercury fulminate or TATP main charge that goes off at a wrong touch. Or maybe it’s filled with an aluminum-ammonium nitrite mix with a stripped lightbulb stuck in as the blasting cap and there’s almost no chance it goes off. Or it’s a more conventional black powder main charge with an obvious external timer but when you pick it up the hidden tilt switch inside completes the circuit to the detonator.

    Which is all to say, no don’t just pick up and toss pipe bombs that you find on the street because there are so many variables to learn that no amount of “internet research” is going to make it a good idea.