Outer Worlds is a wonderful proof of concept, it only really felt shallow for so many because it stood so close to New Vegas, yet with a much smaller scope and budget.
As someone who went in knowing nothing, I expected much more of a linear/“indie” feel. I can see how people might be disappointed if they compare it to FNV, but damn it’s been pretty good for me so far. There’s a lot more here than I expected.
My biggest complaint is that the movement feels floaty. I feel like if they can get that right, then it would feel much better to play.
Yep, comparison is the thief of joy. I enjoyed my time with TOW, but felt that it realistically needed a bit more meat on its bones to gain real traction. It tries to sell itself as a long-form RPG in a bite-sized scale, it doesn’t quite work out pacing-wise.
As someone who went in knowing nothing, I expected much more of a linear/“indie” feel. I can see how people might be disappointed if they compare it to FNV, but damn it’s been pretty good for me so far. There’s a lot more here than I expected.
My biggest complaint is that the movement feels floaty. I feel like if they can get that right, then it would feel much better to play.
Yep, comparison is the thief of joy. I enjoyed my time with TOW, but felt that it realistically needed a bit more meat on its bones to gain real traction. It tries to sell itself as a long-form RPG in a bite-sized scale, it doesn’t quite work out pacing-wise.