Between this and Unreal Engine getting rid of C++/Blueprints, I could see this being very good for Godot
Get out now! Time to switch to Godot!
It was time to migrate when Unity tried slapping on a dev fee per user install, but being owned by Saidis is also a good reason to leave.
Quick note that the Godot engine is on the lookout for more monthly supporters.
This could be a disaster for studios in mid development if they actually raise the cost or even remove free tier all together.
There is no helping any studio that started work on a game and choosing unity after the “per game install fee” saga in 2023.
RIP Unity, we won’t really miss you tho
Looks more and more like the US Gaming industry it fucking it self harder every day. I’m happy to stay with good old games" (sold by e.g. gog.com)
Thank God I tried to avoid buying Unity games months back.(Mainly cause of that one dropped plan of paying for every download and buying of Ironsource which put spyware on people’s phones)
This is another good reason to GTFO when the enshitification starts. Not only because the experience itself will continue to be a testing ground for how much more you’ll pay and how much worse you’ll put up with, but the endgame, is almost always them trying to get bought out for the highest price … either directly through a buyout or indirectly through an IPO. Hat’s off to everyone reading this here tonight on Lemmy instead of reddit.
Godot confirmed interesting.
As if deve didn’t have enough reasons to leave unity for Godot
dammit!
f*** Kushner, Saudi royals, and all the fat cats trying to f*** gaming in the a**
(ref: https://finance.yahoo.com/news/bought-ea-investors-behind-55b-184511046.html )
Dude,
You can say “ass” and “fuck” if you want to. You’re on an 18+ social media platform, and everyone would understand what you meant even if you weren’t. You can choose other words if you feel like these ones are too strong for you. It’s your right to do this, but it comes off as
f***ingfucking weird.Sincerely,
Everyone
I always felt “f***” was dirtier than just writing “fuck” - maybe that’s the intended effect
no one has to use or not use any particular language.
Okay, so decide to use or not use it, instead of this half assed weirdness. You’re already putting those words directly into the minds of everyone reading what you type, but can’t even commit to using the actual word? If you can’t handle the word, choose another instead of trying to avoid the ‘responsibility’ of your choice.
J*** l** t*** t*** h****** t*** w***, i*** n** s*** a b** d***.
Then don’t use them. Using them but censored is not just dumb, it’s weak. Stand by your conviction and use other words. It’s okay not to use curses
Yeah, fuck those guys.
Godot about to become a helluva lot more popular.
Fun fact: every single slot machine at the casino I work for is made with Unity
I fucking knew it, of course the sell out is total.
If anybody has a bunch of LLM tokens to burn, and wants to use them for good, convert everything thats free and clear on the Unity Asset Store over to Godot.
They both use C#, we can worry about converting things to GDScript later.
Interesting, our ability to escape lock in has just increased greatly with LLMs as a universal method.
Hahah, well, unless/untill the LLM creators clamp down and censor/train that kind of capability out of them.
But there will be open weight models, and people will uncensor those, and those can be run locally or you could rent your own server and run them there.
But but, uncensored models might be declared to be illegal along basically the same lines as a nuclear weapon, or maybe the same lines as stl files to print firearm components.
… vidyeo gamse!!!
All the more reason to download a few open-weight models from huggingface before nvidia clamps down on the ecosystem.
Some are already “unaligned” meaning there’s no ethical training and the user is responsible for building their own safeguards before deploying them. I think Dolphin is one of those, and its based on Mistral if I remember correctly
Someone is already doing it.
Well, thats certainly a neat idea, basically ‘make open source Unity in Rust’…
… but I don’t think that’s what I described?
Am I missing something?
Because if this is made out of Rust, incorporates Lua as a scripting language… I don’t see how that would be able to run most (any?) Unity assets, and it doesn’t mention anything about converting from the more Unity asset specific format to something more generic, or Godot specifically.
What I’m trying to describe would be more like this, but not 2+ years stale:
https://github.com/V-Sekai/unidot_importer
… and then basically just using an LLM to semi-automate the actual conversion of free and clear Unity assets.
I will be watching!














