I do think about potential users and believe it’s most important I do not take away their software freedoms (access to source code, the right to redistribute changes). If others want to make my code work on proprietary systems then I’ve given you that choice?
cute, uh, people earning a living through this vocation are looking for all the potential customers we can, not trying to foist the porting problem downstream.
Stop Killing Games is an example of customers pushing back against (uncute) game-devs taking advantage of them. The devs justify their actions as just earning a living.
Godot gives devs the choice to free their games’ code but Xbox forces devs to make it proprietary - to have unjust power over their users.
You do you but I feel blessed to game-dev without the pressure of those bad incentives.
Not really, I make games for fun.
I do think about potential users and believe it’s most important I do not take away their software freedoms (access to source code, the right to redistribute changes). If others want to make my code work on proprietary systems then I’ve given you that choice?
cute, uh, people earning a living through this vocation are looking for all the potential customers we can, not trying to foist the porting problem downstream.
Stop Killing Games is an example of customers pushing back against (uncute) game-devs taking advantage of them. The devs justify their actions as just earning a living.
Godot gives devs the choice to free their games’ code but Xbox forces devs to make it proprietary - to have unjust power over their users.
You do you but I feel blessed to game-dev without the pressure of those bad incentives.
ok bozo. sure thing.