cute, uh, people earning a living through this vocation are looking for all the potential customers we can, not trying to foist the porting problem downstream.
Stop Killing Games is an example of customers pushing back against (uncute) game-devs taking advantage of them. The devs justify their actions as just earning a living.
Godot gives devs the choice to free their games’ code but Xbox forces devs to make it proprietary - to have unjust power over their users.
You do you but I feel blessed to game-dev without the pressure of those bad incentives.
cute, uh, people earning a living through this vocation are looking for all the potential customers we can, not trying to foist the porting problem downstream.
Stop Killing Games is an example of customers pushing back against (uncute) game-devs taking advantage of them. The devs justify their actions as just earning a living.
Godot gives devs the choice to free their games’ code but Xbox forces devs to make it proprietary - to have unjust power over their users.
You do you but I feel blessed to game-dev without the pressure of those bad incentives.
ok bozo. sure thing.