Stop Killing Games is an example of customers pushing back against (uncute) game-devs taking advantage of them. The devs justify their actions as just earning a living.
Godot gives devs the choice to free their games’ code but Xbox forces devs to make it proprietary - to have unjust power over their users.
You do you but I feel blessed to game-dev without the pressure of those bad incentives.
Stop Killing Games is an example of customers pushing back against (uncute) game-devs taking advantage of them. The devs justify their actions as just earning a living.
Godot gives devs the choice to free their games’ code but Xbox forces devs to make it proprietary - to have unjust power over their users.
You do you but I feel blessed to game-dev without the pressure of those bad incentives.
ok bozo. sure thing.