Starbreeze insists it is “working hard” to keep servers online after Payday 3 players endured a second consecutive evening of disruption.

After a three-day early access period for some players, Payday 3 released on 21st September, but players have struggled to get online at peak times due to continuing server issues that have shutdown matchmaking, making it impossible to play the always-online heist shooter.

On launch day, Starbreeze took to its social media accounts to admit that it was “currently experiencing slow matchmaking” and was “investigating and working on a solution”.

  • Pxtl@lemmy.ca
    link
    fedilink
    English
    arrow-up
    24
    ·
    1 year ago

    P2P and player-owned dedicated servers need to come back. This “everything runs on the cloud” stuff is so bad on so many levels.

    • orcaA
      link
      fedilink
      English
      arrow-up
      16
      ·
      1 year ago

      It also means players get rugpulled whenever the suits decide the game is no longer worth maintaining.

      • Pxtl@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        9
        ·
        1 year ago

        Exactly. I wonder if it’s possible to make a commercial game that’s fully decentralized. Sell the licenses as NFTs, use activitypub for the masterserver so you just toot out your games, release the game and dedicated server as free binaries. I hate NFTs but they’d be more consumer-rights friendly than the current approach of steam owns everything.

    • mindbleach@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      10
      ·
      1 year ago

      Seriously, it’s a four-player game. Not some MMO clusterfuck. Not an arena shooter bragging about 128 codblops on a single map, like it’s Stand On Nuketown. You need matchmaking - you want anticheat - you’ll do some DRM bullshit. Other than that you should want to offload bandwidth and latency to your players. They’re all on the same team!