Starbreeze insists it is “working hard” to keep servers online after Payday 3 players endured a second consecutive evening of disruption.

After a three-day early access period for some players, Payday 3 released on 21st September, but players have struggled to get online at peak times due to continuing server issues that have shutdown matchmaking, making it impossible to play the always-online heist shooter.

On launch day, Starbreeze took to its social media accounts to admit that it was “currently experiencing slow matchmaking” and was “investigating and working on a solution”.

  • orcaA
    link
    fedilink
    English
    arrow-up
    16
    ·
    1 year ago

    It also means players get rugpulled whenever the suits decide the game is no longer worth maintaining.

    • Pxtl@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      9
      ·
      1 year ago

      Exactly. I wonder if it’s possible to make a commercial game that’s fully decentralized. Sell the licenses as NFTs, use activitypub for the masterserver so you just toot out your games, release the game and dedicated server as free binaries. I hate NFTs but they’d be more consumer-rights friendly than the current approach of steam owns everything.