I read an interesting article about 40K Space Marines last year, the problem with them is that some people just don’t get satire no matter how glaringly obvious it is
And while they all need a prosthetic, none of them have one unless it specifically pertains to something that will benefit their military job.
The front desk guy needs 2 legs and an arm, but only has an arm and is in a wheel chair. The arm helps his job stamping new recruits in. The legs serve no purpose but to make his life better, but unnecessary for the job.
Ricos teacher needs an arm, but while he’s teaching, he doesn’t have one. Once he’s back on active duty, he’s allowed a prosthetic arm because it helps the Federation. He doesn’t require an arm to teach.
If it’s not required for your specific position, you don’t deserve to be made whole. It’s a pretty fucked up society overall, and not nearly enough people understand that the humans aren’t the good guys.
Not only are they not the good guys, the military started a fight where none existed in order to justify its existence.
Buenos Aires was 100% a false flag, there’s 0 chance bugs in any system other than this one could have, in less than ten thousand years, encountered humanity and started lobbing asteroids at them.
Even if they had the knowledge of where humanity is from, and the ability to target asteroids in order to reroute them, they simply don’t have the technology to speed an asteroid enough to be a threat to another planetary system.
The military hauled an asteroid to hit a human population center. 100%.
In the book there’s an additional interesting scene with Rico and the recruiter: Rico runs in to the recruiter as he’s leaving the office. The recruiter does actually have prosthetic legs, and he’s walking out the door. Rico asks why he didn’t have them on before. The recruiter explains that his job is actually to scare away recruits. He’s supposed to show potential recruits his missing legs as a consequence of his service. That way those that aren’t really serious about it, those who are doing it because it just seems like a cool idea, don’t go through with signing up. He then explains that the government doesn’t require him to be a living warning sign in his off-time, so he puts on his legs and goes about his life that way.
I really disagree. The aliens being insects is perfect because it provides a justaposition with the human characters. The idea is that the insects are a swarm of mindless drones. Meanwhile, the humans are…well, also a swarm of mindless drones. Which is sort of the point of the movie. The fascist society they inhabit actively dehumanizes them and robs them of their ability to think for themselves. The visuals of the film reinforce this in the larger fight scenes: the mass of gray bodies that constitute the human forces all blend together into a single swarm, much like that of the insects. And by the end of the movie Rico is completely hollowed out as a character: literally just inhabiting the same role as Rasczak, and even parroting all of his phrases from earlier in the film.
There really is no limit to how dense some dipshits can be. Hell, there are even fascist Star Trek fans, despite the show beating them over the head with stuff like this all the time!
It’s just a glaring lack of critical thinking brought on by our (sometimes willingly) ignorant masses. Satire is dead in this country because we didn’t have the capacity to comprehend it.
The book is an exploration of and presents an argument for militarism. That alone doesn’t make it propaganda. While many of the sentiments, implications, premises in the book carry a clear bias, the book nevertheless invites the reader to engage with and reflect on the ideology rather than aiming to manipulate and indoctrinate the reader.
I’d say the earnest argument presented by Heinlein in ST is flawed and morally objectionable, but not a piece of propaganda.
So the book presents an argument for and has a bias towards militarism, but it’s not propaganda? Are you also going to tell me that Atlas Shrugged invites the reader to explore whether capitalism is good or not? Hard disagree.
I mean… yeah? I don’t agree with it, but I feel like its to detailed and nuanced to be merely propaganda. Propaganda would be shit like the Red Dawn remake or almost any movie involving the US military that tends to be to shallow to be anything but propaganda.
I really blame the games industry as a whole for this. They keep making games with Space Marines as the protagonists, where their violence is presented as justified, when a lore-friendly space marine game should be like “No Russian” missions all the time and the resulting failure this causes to their Empire. This constant “whitewashing” of the lore, is what has attracted a ton of people.
I would LOVE to see a WH40k setting where the space marines are lore-accurate murdering an entire multi-billion hive-city for some minor heresy by a few thousand of the people on the 925th-sub-basement, and you’re playing random ganger Scumface Mc Spikearms who’s just trying to survive.
The Line was an anti-shooter, in the sense that it felt like a generic third-person shooter while constantly hammering the “you shouldn’t be having fun playing this because war is awful and full of atrocities” messaging. It was actually a fairly decent critique of the shooters that were prevalent when the game was developed. It came out when games like Gears of War, Resident Evil, Mass Effect, and Red Dead Redemption were dominating the third-person shooter market, while the FPS market was dominated by Halo and COD.
Eh, I feel the message of Spec Ops was really sabotaged by the poor in-game systems.
There’s a mission where you have to defend a point, and you get the option to drop white phosphorus. But that mission is really easy, and you can easily play it for hours and hours, killing an infinite number of enemies. It doesn’t progress without pushing the button.
And then it berates you, the player, for pushing the button.
This feels really weird to me. I can see the point in the distance, but it really doesn’t work for me, since you can obviously just murder people till eternity as well.
And the game has several hidden “better ways”, like shooting the rope at the hanging, where it will reward you for doing it better. But it doesn’t have that option elsewhere, like the white phosphorus option.
Honestly, there’s a big disconnect between some of the scenes, and the heavyhanded message.
Contrast it with “no Russian”, which is a map that’s offered with zero commentary, letting you shoot unarmed civilians, but not punishing you at all if you don’t. And no matter what you do, the end result is the same. That’s a system that fits with everything in the game, it doesn’t have to swing a message in your face, and it doesn’t have to break with normal gameplay to insert elements required for the message.
See, I always thought this comparison falls flat, because No Russian and Spec Ops both give you the same amount of choice - either you complete the mission or not - and both give you no alternative way to proceed and no way to prevent it other than close the game. That Spec Ops makes you push buttons for the bad thing to happen rather than allow you to chicken out and be a passive rather than active participant is a point in it’s favour.
yeah, agreed. But Rogue Trader was remarkably on brand.
There were a LOT of parts where you basically had to decide the life and death of tens to hundreds of thousands. And often, the ethical thing was NOT the in-game right choice. For example, you could allow refugees aboard, it gets you nothing, but some of them will try to sabotage you. If you kill them all, you even get piety points for killing (some) heretics.
I recall one of the developer replying to a comment that said “If I’m evil, I get cool items, if I’m good, I get nothing, why is that?” and they replied with “If you’re doing it for a rewards, you’re not really being good, are you now?”
You do in fact score points in the “people love me” stats if you do things like that. But the “people love me” path is far less powerful than the either of the “Religious fundamentalists love me” paths.
I read an interesting article about 40K Space Marines last year, the problem with them is that some people just don’t get satire no matter how glaringly obvious it is
Starship Troopers is so badass!
My dad legitimately thinks that’s a great action movie. And to be fair, it is.
But he doesn’t understand the deeper meanings.
More meat for the grinder is totally just a bad ass thing to say! Not at all like an orphan crushing machine, for sure.
“The mobile infantry made me the man I am today” shows off two missing legs and one missing arm
All the teachers are injured and in need of prosthetics and assisting devices, all of them served.
As Rico’s dad said, it should be illegal to use schools as recruiting centers.
And while they all need a prosthetic, none of them have one unless it specifically pertains to something that will benefit their military job.
The front desk guy needs 2 legs and an arm, but only has an arm and is in a wheel chair. The arm helps his job stamping new recruits in. The legs serve no purpose but to make his life better, but unnecessary for the job.
Ricos teacher needs an arm, but while he’s teaching, he doesn’t have one. Once he’s back on active duty, he’s allowed a prosthetic arm because it helps the Federation. He doesn’t require an arm to teach.
If it’s not required for your specific position, you don’t deserve to be made whole. It’s a pretty fucked up society overall, and not nearly enough people understand that the humans aren’t the good guys.
Not only are they not the good guys, the military started a fight where none existed in order to justify its existence.
Buenos Aires was 100% a false flag, there’s 0 chance bugs in any system other than this one could have, in less than ten thousand years, encountered humanity and started lobbing asteroids at them.
Even if they had the knowledge of where humanity is from, and the ability to target asteroids in order to reroute them, they simply don’t have the technology to speed an asteroid enough to be a threat to another planetary system.
The military hauled an asteroid to hit a human population center. 100%.
In the book there’s an additional interesting scene with Rico and the recruiter: Rico runs in to the recruiter as he’s leaving the office. The recruiter does actually have prosthetic legs, and he’s walking out the door. Rico asks why he didn’t have them on before. The recruiter explains that his job is actually to scare away recruits. He’s supposed to show potential recruits his missing legs as a consequence of his service. That way those that aren’t really serious about it, those who are doing it because it just seems like a cool idea, don’t go through with signing up. He then explains that the government doesn’t require him to be a living warning sign in his off-time, so he puts on his legs and goes about his life that way.
Yeah, but the film is a glaringly obvious satire of the society it depicts, the book isn’t.
Making the aliens actual bugs in the movie was a mistake and washes the rest of the critiques inside the movie away with it.
I really disagree. The aliens being insects is perfect because it provides a justaposition with the human characters. The idea is that the insects are a swarm of mindless drones. Meanwhile, the humans are…well, also a swarm of mindless drones. Which is sort of the point of the movie. The fascist society they inhabit actively dehumanizes them and robs them of their ability to think for themselves. The visuals of the film reinforce this in the larger fight scenes: the mass of gray bodies that constitute the human forces all blend together into a single swarm, much like that of the insects. And by the end of the movie Rico is completely hollowed out as a character: literally just inhabiting the same role as Rasczak, and even parroting all of his phrases from earlier in the film.
Thats actually a great point of view I hadn’t thought of before with the visuals.
Wut?! How can someone not understand Starship Troopers is satire? What about all of the propaganda cut ins?!
There really is no limit to how dense some dipshits can be. Hell, there are even fascist Star Trek fans, despite the show beating them over the head with stuff like this all the time!
It’s just a glaring lack of critical thinking brought on by our (sometimes willingly) ignorant masses. Satire is dead in this country because we didn’t have the capacity to comprehend it.
This country of Lemmy?
Is my American-centrism showing? My bad, but the majority of this problem is from here unfortunately.
Yeah, this was on full display when Helldivers 2 launched. So many people just didn’t get the satire, and unironically leaned into the messaging.
For the unaware, Helldivers 2 is basically a Starship Troopers video game.
Starship Troopers the book was flat out propaganda. It’s only the movie that is satire.
The book is an exploration of and presents an argument for militarism. That alone doesn’t make it propaganda. While many of the sentiments, implications, premises in the book carry a clear bias, the book nevertheless invites the reader to engage with and reflect on the ideology rather than aiming to manipulate and indoctrinate the reader.
I’d say the earnest argument presented by Heinlein in ST is flawed and morally objectionable, but not a piece of propaganda.
So the book presents an argument for and has a bias towards militarism, but it’s not propaganda? Are you also going to tell me that Atlas Shrugged invites the reader to explore whether capitalism is good or not? Hard disagree.
I mean… yeah? I don’t agree with it, but I feel like its to detailed and nuanced to be merely propaganda. Propaganda would be shit like the Red Dawn remake or almost any movie involving the US military that tends to be to shallow to be anything but propaganda.
I really blame the games industry as a whole for this. They keep making games with Space Marines as the protagonists, where their violence is presented as justified, when a lore-friendly space marine game should be like “No Russian” missions all the time and the resulting failure this causes to their Empire. This constant “whitewashing” of the lore, is what has attracted a ton of people.
I would LOVE to see a WH40k setting where the space marines are lore-accurate murdering an entire multi-billion hive-city for some minor heresy by a few thousand of the people on the 925th-sub-basement, and you’re playing random ganger Scumface Mc Spikearms who’s just trying to survive.
So a WH40K/Spec-Ops: The Line mashup.
The Line was an anti-shooter, in the sense that it felt like a generic third-person shooter while constantly hammering the “you shouldn’t be having fun playing this because war is awful and full of atrocities” messaging. It was actually a fairly decent critique of the shooters that were prevalent when the game was developed. It came out when games like Gears of War, Resident Evil, Mass Effect, and Red Dead Redemption were dominating the third-person shooter market, while the FPS market was dominated by Halo and COD.
Eh, I feel the message of Spec Ops was really sabotaged by the poor in-game systems.
There’s a mission where you have to defend a point, and you get the option to drop white phosphorus. But that mission is really easy, and you can easily play it for hours and hours, killing an infinite number of enemies. It doesn’t progress without pushing the button.
And then it berates you, the player, for pushing the button.
This feels really weird to me. I can see the point in the distance, but it really doesn’t work for me, since you can obviously just murder people till eternity as well.
And the game has several hidden “better ways”, like shooting the rope at the hanging, where it will reward you for doing it better. But it doesn’t have that option elsewhere, like the white phosphorus option.
Honestly, there’s a big disconnect between some of the scenes, and the heavyhanded message.
Contrast it with “no Russian”, which is a map that’s offered with zero commentary, letting you shoot unarmed civilians, but not punishing you at all if you don’t. And no matter what you do, the end result is the same. That’s a system that fits with everything in the game, it doesn’t have to swing a message in your face, and it doesn’t have to break with normal gameplay to insert elements required for the message.
See, I always thought this comparison falls flat, because No Russian and Spec Ops both give you the same amount of choice - either you complete the mission or not - and both give you no alternative way to proceed and no way to prevent it other than close the game. That Spec Ops makes you push buttons for the bad thing to happen rather than allow you to chicken out and be a passive rather than active participant is a point in it’s favour.
Apropos , the Necromunda video game was such a disappointment :(
yeah, agreed. But Rogue Trader was remarkably on brand.
There were a LOT of parts where you basically had to decide the life and death of tens to hundreds of thousands. And often, the ethical thing was NOT the in-game right choice. For example, you could allow refugees aboard, it gets you nothing, but some of them will try to sabotage you. If you kill them all, you even get piety points for killing (some) heretics.
I recall one of the developer replying to a comment that said “If I’m evil, I get cool items, if I’m good, I get nothing, why is that?” and they replied with “If you’re doing it for a rewards, you’re not really being good, are you now?”
This is moon logic. Yes, that’s how it works in the real world, but you aren’t in the real world. You’re playing a game.
You do in fact score points in the “people love me” stats if you do things like that. But the “people love me” path is far less powerful than the either of the “Religious fundamentalists love me” paths.