• Susaga@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    41
    ·
    13 days ago

    I’ve seen multiple people adapt Dragon Age to 5e, including reworking every class to fit into the “mages are rare” nature of the setting. Then I turned my head to the left and looked at the Dragon Age RPG on my shelf.

    • Stovetop@lemmy.world
      link
      fedilink
      arrow-up
      20
      ·
      13 days ago

      That sounds a bit funny since Dragon Age was Bioware’s spiritual successor to Baldur’s Gate, which was just AD&D/2e adapted digitally. Going from D&D to Bioware’s homebrew system and then back to a newer D&D seems like a lot of steps.

      • Susaga@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        8
        ·
        13 days ago

        Oh, and you can see the steps. Bioware condensed the mental stats into cunning, giving them space to add magic and willpower. Then the RPG needed to add two new stats just to keep cunning from being too bloated.

        Then they made Fantasy Age, which is the Dragon Age RPG without Dragon Age, and they immediately got rid of the magic stat.

    • Rose Thorne(She/Her)@lemm.ee
      link
      fedilink
      arrow-up
      7
      ·
      13 days ago

      Does the TT version have rules for when a party member decides to be the one to climb up the big guys and get that sweet cinematic instant kill?

      At least a way for you to vote to leave a party member at camp, so they have to put on the headphones and hear “ENCHANTMENT!” on a 10 hour loop?

  • DragonTypeWyvern@midwest.social
    link
    fedilink
    arrow-up
    12
    ·
    12 days ago

    Grognards are people that play old war gaming systems and complain about new things.

    They’re exactly the sort of person that wants to hear “play Warhammer Fantasy.”

    • agamemnonymous@sh.itjust.works
      link
      fedilink
      arrow-up
      10
      ·
      13 days ago

      Assembling the right mix of mechanics to perfectly match your setting/character concept is a whole game in itself. Sometimes I’ll just build a character for the fun of it.

  • Moah@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    10
    ·
    12 days ago

    Only D&D fans don’t want to hear “play a game better suited to what you want to do”

    That said, I’d recommend Runequest over WFRP any day of the week, and twice on weekends

  • Tar_Alcaran@sh.itjust.works
    link
    fedilink
    arrow-up
    9
    ·
    13 days ago

    5e, the game that’s basically written around epic heroism isn’t gritty and dark enough? Shock. Gasp.

    Is there an official Dark Sun setting for 5e yet?

    • Wugmeister@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      1
      ·
      13 days ago

      If it’s written around epic heroism, why do we have levels 1-5? I don’t think that’s 5e’s genre. It’s also not low fantasy either, since even at low level you can’t easily get rid of the magic-powered class abilities without a ton of homebrew.

      In other words, I don’t think 5e would run well in Dark Sun.

      • kusttra@lemmy.world
        link
        fedilink
        arrow-up
        6
        ·
        13 days ago

        I can’t speak to how well 5e would work with dark sun, but 5e is very much about epic heroism. Levels 1-3 exist entirely as an introductory system to avoid overwhelming new players - IIRC, there are official suggestions to just skip them if playing with experienced players. Additionally, they are designed to go incredibly fast. The meat of the game really starts after that, and the characters quickly catapult to functional super heroes.

  • Atlas48@ttrpg.network
    link
    fedilink
    arrow-up
    6
    ·
    13 days ago

    Changeling: the Dreaming fan here. Our system is better suited to the roleplay side of things, several sessions can go by without a single combat, and it’s not the core focus of the system.

  • NielsBohron@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    12 days ago

    Haha, Mörk Borg go brrrr

    Edit: any system that’s described as “a pitch-black, apocalyptic TTRPG” and uses “scum” in place of “player characters” is ok by me.

    FFS, the official tagline is “a doom metal album of a game. A spiked flail to the face. Light on rules, heavy on everything else;” what more do you fellow grimdank dorks want?

  • Ithorian [comrade/them]@hexbear.net
    link
    fedilink
    English
    arrow-up
    4
    ·
    12 days ago

    The Pathfinder game I’m in definitely has some of the grim dark from Warhammer. All of the PCs have at least major insanity now, most of the NPCs have a blown fuse or two also. My first character had a mental break down so bad I had to start a new character. Had to leave a party NPC behind because his PTSD was so bad he couldn’t function. It’s been fun times.

  • the_toast_is_gone@lemmy.world
    link
    fedilink
    arrow-up
    3
    ·
    12 days ago

    I love my WFRP campaign. I’m playing a noble’s servant who got sent on a dangerous quest by his lord to “man him up a little,” and he wound up getting mixed up with a party is complete nutcase. The rules have an odd kind of crunch to them - there’s tons of details for combat, but my GM says there’s basically no encounter design guidelines, for example. Still, it’s a great time and I can’t recommend it enough.

    • TheGreatDarkness@ttrpg.networkOP
      link
      fedilink
      arrow-up
      4
      ·
      12 days ago

      Basically people who complain you cannot make a gritty dark fantasy in style of Berserk or Game of Thrones in 5e be it because it turns PCs into op superheroes who cannot die or because there is abundance of easy and safe magic or (if they’re covered bigots) because of the push for diversity in game’s aesthetics and moving away from humanocentrism and always evil races…all these people would be happier if they dropped D&D and played Warhammer Fantasy.