Not at all convoluted, dark souls seemed very simple, just deliberately constructed to prevent player progression or exploration without any good reason to.
Here is a game. Do not play the game.
The controls were not great, as far as I remember. The first zombie I encountered could just tap me out unless I dodged it correctly and I hit it like 10 times and nothing happened and then it got boring.
I guess 11 strikes kills it? Yeah I’m not going to do that for 3 hours without any reason to.
There was no lore or intro to show why I should care about the game or it’s characters or anything.
Does the story get interesting? Because the gameplay was trash and nothing indicated that it was going to get better as the game progressed.
In all the games, your roll speed is determined by your equipment load. You may have picked a starting class that had heavy load, and thus a slow roll. You can take off armor to lower your load.
I think all the games after ds1 show you the percentage of your equip load.
I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn’t know at the time about the inventory burden making the roll slower.
None of the new games have instruction manuals, I got the remastered dark souls for the switch.
Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don’t want to print out manuals.
I like the idea of Soulslikes. I want to like playing them (some of them, I do: Hellpoint, The Surge, the Jedi games). But I can’t bring myself to slog through it just to say I did. It’s not fun or worth it to me.
I did the same when it first came out, gave it another try during covid when the remastered version came out, absolutely loved it. Got all achievements even :P
Case in point: I played dark souls for 30 minutes and then gave up.
Did not seem worth it.
30 minutes is not nearly long enough to get to anything convoluted.
Not at all convoluted, dark souls seemed very simple, just deliberately constructed to prevent player progression or exploration without any good reason to.
Here is a game. Do not play the game.
The controls were not great, as far as I remember. The first zombie I encountered could just tap me out unless I dodged it correctly and I hit it like 10 times and nothing happened and then it got boring.
I guess 11 strikes kills it? Yeah I’m not going to do that for 3 hours without any reason to.
There was no lore or intro to show why I should care about the game or it’s characters or anything.
Does the story get interesting? Because the gameplay was trash and nothing indicated that it was going to get better as the game progressed.
Were you trying to kill the zombie before you get a weapon in the tutorial?
This was years ago, and the controls and camera were so janky I didn’t play very long, so I really can’t remember, it just felt like the beginning.
I am checking a playthrough. I remember beating this asylum demon and all of these items.
The controls were so slow and confining, I stopped playing after the asylum demon. I didn’t feel like stutter rolling 100 times for every boss.
In all the games, your roll speed is determined by your equipment load. You may have picked a starting class that had heavy load, and thus a slow roll. You can take off armor to lower your load.
I think all the games after ds1 show you the percentage of your equip load.
Ah, that’s probably it, I can get pretty pack rat until I know anything about the game and what’ll be useful or not. Thanks.
The first Dark Souls is pretty clunky compared to modern games though, to be fair
I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn’t know at the time about the inventory burden making the roll slower.
None of the new games have instruction manuals, I got the remastered dark souls for the switch.
Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don’t want to print out manuals.
I like the idea of Soulslikes. I want to like playing them (some of them, I do: Hellpoint, The Surge, the Jedi games). But I can’t bring myself to slog through it just to say I did. It’s not fun or worth it to me.
What do you mean by the idea of soulslikes?
What is the idea that you like about them if you don’t like the slog?
Is the slog not the idea of souls likes?
And what did you like about the three games you mentioned that made you slog through their entire games that was different than elden ring?
I did the same when it first came out, gave it another try during covid when the remastered version came out, absolutely loved it. Got all achievements even :P
I’m believing it now that so many people have explained how much they like the games to me and why.
Even watching the beginning of this playthrough to see how far I got through dark souls 1, which was just to the asylum demon, it looks awesome.
I think I just really would have liked some explanation of any of the gameplay mechanics in a summarized form that I didn’t have to hunt for.
But I’m going to start with elden ring, because I do like open worlds, and I’m just going to see how that grabs me.
Did you play DS1 remastered on the switch?
Nah, pc gamer here, I honestly can’t imagine it runs very well on Switch :/ especially when you get to Blight town
Maybe that was part of the problem I had. I figured since it was an older game it wouldn’t be a big deal.
I’ll definitely try the PC version next time.
You can hardly judge a game this size based on a single boss fight :P
I definitely didn’t judge it on the boss fight.