Well, considering it’s Obsidian, I applaud their characters and environments, but it feels like they’ve made no progress concerning gameplay. Of course, they have since been bought out by Microsoft. Whatever team remains, I hope they allow for a more robust style and flexibility.
More fluidity, along the lines of Fallout 4. Increased variety of weapons, which could be tied into character/play types. A few QOL adjustments that have come to be expected these days
Enemy variety is also lacking. That’s been my only complaint about the combat, really. There’s like 6 enemy types, with a few color swaps between them to make “more” enemies. There’s pretty much just dog thing, gorilla thing, bug thing, swarm thing and human thing.
My biggest complaint about the game as a whole is the same as Fallout 4, though. The RPG side of things is really basic. Based on what people had been saying about it when it came out, I expected it to be more like New Vegas in that regard. You do have some more choices than FO4, but they’re all black and white. Do you help the corporation or do you promote anarchy? There’s no way to reconcile both and come to a compromise and these choices are only present in the final leg of a MQ chapter; it’s not most quests.
Fun story and characters, but they need to work on combat/UI if there’s enough interest in a sequel.
Plenty of people want a sequel. The next one will hopefully drop 2025. What’s wrong with combat in the game now?
Well, considering it’s Obsidian, I applaud their characters and environments, but it feels like they’ve made no progress concerning gameplay. Of course, they have since been bought out by Microsoft. Whatever team remains, I hope they allow for a more robust style and flexibility.
I get that but what would you change to make combat better?
More fluidity, along the lines of Fallout 4. Increased variety of weapons, which could be tied into character/play types. A few QOL adjustments that have come to be expected these days
Enemy variety is also lacking. That’s been my only complaint about the combat, really. There’s like 6 enemy types, with a few color swaps between them to make “more” enemies. There’s pretty much just dog thing, gorilla thing, bug thing, swarm thing and human thing.
My biggest complaint about the game as a whole is the same as Fallout 4, though. The RPG side of things is really basic. Based on what people had been saying about it when it came out, I expected it to be more like New Vegas in that regard. You do have some more choices than FO4, but they’re all black and white. Do you help the corporation or do you promote anarchy? There’s no way to reconcile both and come to a compromise and these choices are only present in the final leg of a MQ chapter; it’s not most quests.