nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoCD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launchwww.ign.comexternal-linkmessage-square92fedilinkarrow-up1364arrow-down122
arrow-up1342arrow-down1external-linkCD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launchwww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square92fedilink
minus-squarebouh@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down4·1 year agoThe game was far from the disaster media made it look like. Ratings on steam are not so bad even at launch for example. The game had problems on outdated hardware, which was many consoles that I now think these players to be the audience for most video game media. Most people had no or few problems to play the game, and the game was great right from the start.
The game was far from the disaster media made it look like. Ratings on steam are not so bad even at launch for example.
The game had problems on outdated hardware, which was many consoles that I now think these players to be the audience for most video game media.
Most people had no or few problems to play the game, and the game was great right from the start.