Procedural generation is an interesting topic to me, as it forgoes traditional level design in favor of a bunch of formulas, rules, and random elements to make varied replayable gameplay.
One of my favorite procgen games is Dwarf Fortress, and how it creates a fully realized world with lore and history, and then places both fortress and adventures as relatively small stories in said world.
Also Deep rock galactic is great in varying its caves, from normal tunnels to massive caverns that you can only traverse using ziplines and platforms
Any other interesting procgen games?
Dead cells
Doesn’t help the fact that the devs are super supportive of the game!
Dwarf fortress
Tough learning curve but yeah, one of the most impressive procedurally generated games out there.
There’s plenty roguelikes/terminal games with procedurally generated content as well. ADOM or nethack are two of the most popular examples.
Tough learning curve --> Fun™
Age of Empires 2 skirmish maps are procedurally generated, in contrast to other competitive RTS games of that style. It’s done quite well and makes scouting meaningful for reasons other than rock-paper-scissoring your opponent.
Really surprised no one has said no man’s sky on here
Binding of Isaac: Rebirth is the best game of all time and changes gameplay (via powerups) in random combination that can make a god run or a really shit one. Highly recommend it
Which BOI game should I play first?