Ray tracing is cool but the screenshots in the video just destroy the atmosphere by making everything day bright.
Agreed. In the video a lot of the “RTX Off” scenes look better IMO.
I feel this way about a lot of RTX implementations.
This looks great, I wonder if it’s possible for all this DLSS and similar tech to get rid of severe input lag. No matter how good it looks, I wouldn’t play a shooter with input lag.
There shouldn’t be any additional input lag. DLSS and frame gen have some but to most people it’s not noticeable since it’s like 10ms.
Frame gen introduce input lag due to interpolation, DLSS shouldn’t produce any input lag as far as I’m aware.
So this might be a stupid question considering how tied to Nvidia it seems to be, but… will run on the new AMD 90-series cards that can actually do ray-tracing?
Probably not, no
Edit: Actually maybe. Read my comment below
So I’ve been reading up on it a little bit and it seems like raytracing is part of Vulkan and DirectX 12, so the APIs shouldn’t be proprietary the way CUDA and PhysX are…right?
In theory, yea it should. But this is developed by Nvidia with their own graphics cards in mind. If this is similar to Portal RTX, then RDNA3 cards will be able to run it, just with severly crippled performance.
Yea but isn’t AMDs ray tracing performance severely crippled in general? I thought if you want to use ray tracing your far better of buying from team green.
So who’s actually developing it? If it was Valve they would have said…
I already own HL2, but presumably I would have to buy this anew.