And that’s what difficulty settings are for. If you just want to explore the story, puzzles, and some action, set it to easy. Or maybe they could have a “dynamic” option, which adapts to your ability if easy is too easy.
I want a consistent, challenging experience. Often “hard” is less fun than “normal” because it often pumps the HP of enemies, limits my resources, and allows the AI to cheat a little, which might be fun for a second playthrough, but not a first playthrough. I want a consistent experience as the devs designed it, and if that means I need to replay a segment a dozen times because I’m just not getting it, I’m fine with that, as long as I know it’s fair. Perhaps after a few tries it should ask me if I want to switch it to easy, but it shouldn’t automatically switch it.
I want a consistent, fair difficulty, and I’m happy to disable a difficulty scaling option in the settings to get it (ideally it would be an option at the start though).
And that’s what difficulty settings are for. If you just want to explore the story, puzzles, and some action, set it to easy. Or maybe they could have a “dynamic” option, which adapts to your ability if easy is too easy.
I want a consistent, challenging experience. Often “hard” is less fun than “normal” because it often pumps the HP of enemies, limits my resources, and allows the AI to cheat a little, which might be fun for a second playthrough, but not a first playthrough. I want a consistent experience as the devs designed it, and if that means I need to replay a segment a dozen times because I’m just not getting it, I’m fine with that, as long as I know it’s fair. Perhaps after a few tries it should ask me if I want to switch it to easy, but it shouldn’t automatically switch it.
I want a consistent, fair difficulty, and I’m happy to disable a difficulty scaling option in the settings to get it (ideally it would be an option at the start though).