✨ 3D Artist and trainee psychiatrist. Imagination unleashed. 🧠

🎨 No AI, now or ever. All work is my own creation using Blender.

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Joined 1 year ago
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Cake day: June 21st, 2023

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  • Before I did it the other way round, and I’d start building the scene and model things as I went. The main issues with doing it that way round were that modelling became slower as the scene got more detailed (so eventually I’d give up making new things), and I also ended up modelling a lot more things because I didn’t really reuse assets as much.

    This may all seem like common sense and it’s probably how most people work, but up to now my process was always building staff when I needed it rather than making a load of assets in advance.