We found out why: to see if people would accept it so they can put 3rd party ads in their games next. Infinite growth is what investors expect!
We found out why: to see if people would accept it so they can put 3rd party ads in their games next. Infinite growth is what investors expect!
Perfect Vermin. It takes only 15 to beat, it’s fun, and it has a cool theme/concept/story
This isn’t about game type or genre. This is about putting an expiration date on a game as soon as its callsed a “live service”
Why is the solution “shit in a bucket” and not “hire more drivers, and make better routes”
If I work hard and enrich the company, they will surely share their success with me /s
Because some people aren’t idiots, they are gamblers with a real addiction. If you had a gambling addiction today or were part of a vulnerable group with no other outlets this game would bleed them dry and leave them with nothing of value they can sell later when they hit rock bottom. It’s not morons we care about, it’s addicts.
Yeah I hate when my art is a reflection of life. I don’t want my gritty anti-capitilist anti-war themed game to be anti-war…
Classic Ubisoft making a buggy mess of everything
The issue is the potential age of the potential audience. Some people are too young to understand they are gambling money that has fixed value on a CHANCE to win big without understanding the ODDS of winning big, and the marketing team behind this are counting on that. It’s predatory behavior on people too inexperienced to know they are being scammed as the item they get has no real monetary value.
The bullet time sells it for me. Totally optional but so satisfying
In this article birds hate fish for living in water. SM2 is fun but derivative of a format that they just used versus the most dynamic storytelling in a video game since Skyrim came out. Be mad, but the comparison is ridiculous