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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I played both in my childhood, and I don’t think I’ve ever returned to Tooie after I beat it first time. It’s a good game, but doesn’t have that same lasting appeal as the first game.

    You touched a bit on the why: the game is too ambitious. The levels are too massive and too intertwined. Smaller isolated levels fit the collectathon format better.

    I remember having lots of fun with the multiplayer though, so that’s a bonus.

    If you want to continue the collectathon journey you should try out Donkey Kong 64. It’s also a game that falls under its own ambitions, but in different ways. Still a good game, but nothing beats Kazooie.






  • Not too bad, but could be better.

    A funny story about my not so great love life: just matched with a girl on Tinder which I managed to have engaging text discussions with and it felt quite genuine. This is rare for me, so I was happy about it.

    Well, in the end it became obvious to me it was just a pig butchering romance scam when she started to talk about how she can help me invest in cryptocurrency.

    I guess I’m going to be a failure in love life for a bit longer lol.










  • Often I use Python for exploratory purposes. Like, I got a bunch of data, and I want to know if a particular algorithm might work or not. I implement the algorithm, but realize the results don’t look good enough. So I tweak the algorithm, maybe even do major refactoring. Or maybe I realize my visualizations or metrics don’t capture what I need to see. Or maybe I must settle for some compromise?

    I iterate on this repeatedly until I find something I’m happy about (or until I give up). Sometimes I end up with something completely different from my initial idea.

    TDD won’t help me much here because the end result is unknown. For each iteration of this idea process I might even need to rewrite all the tests because none of them are valid anymore.