Kbin. Kbity. Like kitty but kbin. Kbity!
Kbin. Kbity. Like kitty but kbin. Kbity!
Great value for him, maybe.
On the Steam Deck? I’ve never heard anyone mention the amount of memory being the bottleneck on there.
That’s incredible. Certified “Directive #4” moment.
Well, the ones based on Chromium aren’t, anyway. I’ve heard some major criticisms of Safari in the last few years, for what that’s worth.
The NHS’ virtual appointment service in the UK doesn’t support Firefox either, only Chrome, Safari and Edge. The dark days of “please view this website in Internet Explorer 6” are creeping closer to the present again. I hate the modern internet.
Funnily enough, one of the few legitimately impactful non-enterprise uses of AVX512 I’m aware of is that it does a really good job of accelerating emulation of the Cell SPUs in RPCS3. But you’re absolutely right, those things are very funky and implementing their functions is by far the most difficult part of PS3 emulation.
Luckily, I think most games either didn’t do much with them or left programming for them to middleware, so it would mostly be first- and second-party games that would need super-extensive customisation and testing. Sony could probably figure it out, if they were convinced there was sufficient demand and potential profit on the other side.
There’s even rumours that the next version of Windows is going to inject a bunch of AI buzzword stuff into the operating system. Like, how is that going to make the user experience any more intuitive? Sounds like you’re just going to have to fight an overconfident ChatGPT wannabe that thinks it knows what you want to do better than you do, every time you try opening a program or saving a document.
The Xbox 360 was based on the same weird, in-order PowerPC 970 derived CPU as the PS3, it just had three of them stuck together instead of one of them tied to seven weird Cell units. The TL;DR of how Xbox backwards compatibility has been achieved is that Microsoft’s whole approach with the Xbox has always been to create a PC-like environment which makes porting games to or from the Xbox simpler.
The real star of the show here is the Windows NT kernel and DirectX. Microsoft’s core APIs have been designed to be portable and platform-agnostic since the beginning of the NT days (of course, that isn’t necessarily true of the rest of the Windows operating system we use on our PCs). Developers could still program their games mostly as though they were targeting a Windows PC using DirectX since all the same high-level APIs worked in basically the same way, just with less memory and some platform-specific optimisations to keep in mind (stuff like the 10MB of eDRAM, or that you could always assume three 3.2GHz in-order CPU cores with 2-way SMT).
Xbox 360 games on the Xbox One seem to be run through something akin to Dolphin’s “Übershaders” - in this case, per-game optimised modifications of an entire Xenon GPU stack implemented in software running alongside the entire Xbox 360 operating environment in a hypervisor. This is aided by the integration of hardware-level support for certain texture and audio formats common in Xbox 360 games into the Xbox One’s CPU design, similarly to how Apple’s M-series SoCs integrate support for x86-style memory ordering to greatly accelerate Rosetta 2.
Microsoft’s APIs for developers to target tend to be fairly platform-agnostic - see Windows CE, which could run on anything from ARM handhelds to the Hitachi SH-4 powered Sega Dreamcast. This enables developers who are mostly experienced in coding for x86 PCs running Windows to relatively easily start writing programs (or games) for other platforms using those APIs. This also has the beneficial side-effect of allowing Microsoft to, with their collective first-hand knowledge of those APIs, create compatibility layers on an x86 system that can run code targeted at a different platform.
This is the first I’ve heard of the JPEG XL format, but it sounds pretty good!
Hopefully it doesn’t get misused by websites to mangle lossless compressed images with so much compression they’re barely visible to save a few kilobytes, though.
Honestly, the biggest problem with the Quest headsets is that they’re made by Facebook. Sorry, “Meta”. The Quest 2 stand-alone headset would be an obvious recommendation to anyone curious about virtual reality if it weren’t a Mark Zuckerberg product.
This is a total affront to the ethos of the web and everyone involved in drafting this awful proposal should be publicly shamed. Stick sandwich boards on each of them saying “I tried to build the Torment Nexus”, chain them together and march them through the streets while ringing a bell and chanting “shame”.
For real, the world of Linux gaming owes a lot to Valve and to Proton’s contributors. The last five years have taken gaming on Linux from a fiddly nightmare to, in many cases, performance as good as native. There has never been a better time to run Linux as your primary operating system.
But you could do it, which would give it a use in remote areas with poor electrical service given the ubiquity of both USB power and the BL-4C battery.