pronouns: she/her is fine.

I am a conniving rat with plans of an international uprising against tyranny! I keep getting distracted by tasty food, gardening, gadgets, games, and books though.

Inside me are two wolves, I desperately need surgery.

  • 2 Posts
  • 28 Comments
Joined 1 year ago
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Cake day: July 2nd, 2023

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  • Smoking: easy way to quit smoking plus weed during the worst withdrawal to avoid snapping at everyone

    Weed (earlier lmao, I still use sometimes but less than a gram a year really): having other things to do that require concentration and memory I enjoy. Weed is easy as it’s mostly habitual. The sleeplessness is the worst and it’s only a couple of days

    Opiates: Exercise, avoiding boredom (v hard! video games, gardening, easy books, podcasts etc), lots of walking those restless nights, preparing easy food for the worst few days, counting days to know it was going to end. Be careful after surgery kids that shit sucks to come off.




  • I actually love ds1 in its entirity. well until the Lord vessel then the game falls apart. I’m not one for fast paced games (arthritis) and really enjoy the exploration and navigation. Sometimes I just load up a save and run around for a bit to relax :p

    I’m not sure my opinion is the one to listen to in your case, given it seems you prefer the later faster gameplay with more emphasis on bosses?

    All I can really say is I haven’t enjoyed a souls game much since demons souls and dark souls (although sekiro was quite fun it’s very different) until now. I’m only about 10 hours in on my third area.

    I do think many people’s complaints (but not all! there are some very idiosyncratic choices) are from not paying attention. Like recognising when you can pull out the lantern to do something, when you need to fully cross into death, making full use of all the tools (e.g. regenerating ranged ammunition, the map they give you, kicks, mid combo 1h 2h swapping, powerstancing), understanding how the level designers have set traps.

    If you try play it like lies of P and just sprint in parrying everything you have a bad time and get swarmed. you also need to engage in the RPG parts more, swapping rings and armour for the current challenge and so on.


  • I thought lies of p was an absurdly tedious game tbh with the bosses requiring lots of memorisation. I think a lot of this is subjective.

    You can place temporary bonfires pretty close to bosses using a consumable you can buy or loot from certain enemies. Some people seem to be running out of them, I have more than I need and I feel like I’m using them liberally.

    It’s a very similar game to ds1. It’s that sort of slower, easier game where you spend most of your time methodically exploring a large interconnected world. Once you know what you’re doing you can run through a lot.

    If you thought ds1 was a bad game you probably won’t like this. If you thought it was fantastic you probably will.



  • Look I’m in love but it’s a very polarising game. If you enjoyed playing ds1 blind, and saw something to love in ds2 underneath the weirdness then I’d recommend it but it is not the fast and nippy ds3 onwards style. Levels are confusing if you don’t figure out what the map is telling you, umbral exploration is fascinating but tense and you have to rush sections which can make you miss what you picked up.

    There’s a few baffling decisions like auto filling your quick bar with new consumables when empty, not marking new items in inventory, lore being state gated (it miiight be some arty you get the story from various perspectives thing but I’m unconvinced yet), and many people find the ranged pressure unpleasant. You’re often being shot at till you clear an area.



  • Just don’t do what I did. You start with some basic mix right? good old 20/80/trace and you’re happy. But you wonder, who doesn’t wonder, so you try some different stuff right? I mean it’s there, can’t hurt to know cannit?

    Maybe you try a little high/low humidity. you think hehe this feels a bit funny. Then it’s just a small step to puffing clouds at high altitude right? next think you know you’re chasing that forever. It’s strange and weird but then breathing down on the ground feels so exhilarating. Nothing can stop the road you’re on now.

    You’ll be trying diving mixes, pure oxxy, vox mods with helium and shit. You’re sleeping among empty gas tanks. It’s no life man, no life at all.

    Make better choices, it’s too late for me.


  • Thanks, that’s a lot to think about. We currently use an oled computer monitor as a TV (hooked up to a pi) and it’s beautiful but there are limits on screen size and it’s crazy expensive (you’re paying for stupid fast refresh rates and the Gamer™ markup)

    our house is very bright during the day, lots of glass in sunny Australia, so it’s probably not a great candidate for a projector generally but it does have me thinking about one in the bedroom for late night movies. Probably a lot cheaper and neater than another absurd monitor.




  • I’m not experienced at all! I’m dming my first campaign at the moment. I did play as a teenager in the 2000s but that was pathfinder which worked quite differently.

    It does ask more of players, and it wont work with a group that doesn’t have the confidence to ask meta questions about the game but you can definitely foster that! when disputes come up there are multiple ways of handling things, I haven’t had any bad ones but 2 come to mind.

    In one I didn’t adequately communicate to the players the threat of a foe and they felt frustrated, we just rewound time and tried again after a brief chat about non combat options. In another I just asked a player what they thought was fair and they ended up coming up with something reasonable.

    I think there’s a harmful view that ttrpgs are like a meal the GM cooks and delivers to the players which they either enjoy or not rather than a collaboratory effort of mutual play. Players should add to scenes etc (e.g. “Is there/could there be a window we could jump from?”), be part of adjudication when it wont kill pacing or during tricky situations.

    Like all play it requires trust, but that’s true in modern DnD too with all sorts of broken interpretations of rules and zany magic items etc. All games where players and DMs are adversaries break down.



  • I might be misunderstanding but what you’re talking about is basically just failures of a DM.

    DMing osr style games requires being more than a simple automaton applying the rules. The systems are simple to allow you to spend your energy elsewhere. I’ll use OSE as an example as that’s what I’m currently DMing.

    Let’s take perception. Firstly if something matters from a fun perspective it should be obvious. For example, if overcoming a trap is fun then the overcoming should involve play, not dice rolls which are there to abstract over tedious or uncertain play. For example a large magical fire blocking the corridor requires no perception but will involve a lot of experimentation to find a way past.

    Or if we are wanting a perception roll like event: Lets say players are stuck and have no ideas for finding a secret door they think is likely there. Who are the characters? not their stats who are they? Ok someone was a farmer prior? huh ok. Give them a clue to follow like “hey Jake the farmer, you notice the air in this room smells familiar, there’s a maddening scent of petrichor which has no place on a dry stone chamber like this one” see what happens. Alternative if Jake asks for a clue ask Jake to describe some way in which who he is applies to the context and set an ability check for a true or false clue. Suddenly a lack of rules is freedom for players to build up their character mythos on the fly.

    Likewise for player skill stuff. No reason a player needs to narrate a conversation anymore than swing an actual sword. If a player asks me if they can make an impassioned arguement based on legal precedent, a sense of justice, and the illegitimacy of a ruler who cannot protect their vassels to the King’s guard then they make such an argument as appropriate to their character’s level of skill.



  • Kinda! I am a bit overloaded atm. Never finished elden ring due to an arthritis flare, absorbed with persona 5 atm, haven’t played disco Elysium yet either.

    Trying to find more time for non gaming hobbies and even so a new update for oxygen not included just game out!

    There’s been a glut of excellent games lately. Even stuff like Dave the diver is pretty absorbing. I’m keen to give it a go eventually though! after mechwarrior 5 proved too sloggy I’ve been a bit starved of mech games, so much so I’ll settle for weeb samuri suit shit ;p (I kid I kid it’s very silly aesthetically but we all squeeled with glee at the Pacific rim rocket punch)

    I’m glad it’s not multiplayer so I can enjoy it at my leisure.


  • InsurgentRat@beehaw.orgto196@lemmy.blahaj.zoneOR6A2 Rule
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    1 year ago

    Some freaks have a mutation while allows us to unlock a secret additional flavour that you regs just can’t taste. That’s what the post references.

    Unfortunately that flavour is pretty much analogous to hand soap.

    So it tastes nice, and also like soap. Generally soap is considered a food ruining condiment.

    Also ruined are things like Thai Basil. Seriously I would cut off my left pinky to not have this wretched sense.