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Cake day: December 29th, 2023

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  • eRac@lemmings.worldtoCasual Conversation @lemm.eeThe Expanse
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    4 months ago

    I’ve been reading through the books and I’m astounded by just how well the authors have thought through the little details.

    I’m also even more impressed with the adaptation to TV now that I’ve read them. The only thing they weren’t able to adapt was the difference in tone and mindset between the perspective characters.

    Almost done with the Inaros books, looking forward to the unadapted books.


  • The lack of pressure leads to absurd file sizes for silly things.

    A few weeks ago, I needed a vector company logo, so I asked our graphics team for one. The file they sent me was 6MB. While working with it, I noticed it was actually quite clean, so I exported it as an SVG and it came out to 2KB. 1/3000th the size for the exact same graphic.

    I opened their file up in a text editor and found font configs for specific printer models (in a graphic with only filled curves), conditional logic, multiple thumbnails, and other junk.






  • The first game has a weird gameplay loop where you get to a city that is very similar to the previous one, have to do a some filler missions (often with no story at all) to unlock the story mission, then do the story mission and move on.

    2-Syndicate are much more continuously story-driven. They all have quite a few collectables, but they aren’t important to experiencing the game.

    The 2 family is mostly set inside cities, while 3 and after have more world around the cities. They also lose some focus on stealth over time, though it still exists in all of them.

    Origins, Odyssey, and Valhalla become much more RPG-lite, combat focused, and require you to do quite a bit to keep up with enemy level scaling.

    Looping back to the root of your question, the 2 family is often seen as the peak of the core series, with 4 (Black Flag) being up with it but different.

    The only downside of the 2 family is that there isn’t much evolution between the three games to make moving to the next game feel like a jump to a new game, but progression is lost each time. It feels like one massive game with weird break points.