Woah this looks amazing. Now I have a new project to add to the list! Got any videos of it in use? How does it feel? Did you document the build process?
Damn you for opening up these possibilities!
Woah this looks amazing. Now I have a new project to add to the list! Got any videos of it in use? How does it feel? Did you document the build process?
Damn you for opening up these possibilities!
Looks great! Always looking for good chilli recipes, care to share?
I said something similar in another reply, but I can’t think of any games where winning/losing is possible but doesn’t change my enjoyment. Even elden ring invasions feel better if you win the encounter.
The only thing that could come close is an encounter like that or in something like DMZ where you can talk it out and join forces, but maybe that’s just another form of winning.
Trying to think of an example of any games I play where winning or losing is possible, but doesn’t affect my enjoyment.
I’m coming up short, I don’t think I can honestly say that I have one. Anyone else?
What counts as a “competitive game” - is it anything where there are winners and losers or something more specific?
I like that is was originally “The Spy who loved you” and the fixed it.