I’ve been waiting forever for this to get a real price cut but instead it just got 50% more expensive. I guess I will just have to be patient for another decade.
I’ve been waiting forever for this to get a real price cut but instead it just got 50% more expensive. I guess I will just have to be patient for another decade.
Any naming convention is fine as long as it’s meaningful to you. But it’s a good idea to keep your own repos separate from the random ones you clone from the internet.
What I see is an inexperienced developer who instead of systematically debugging the issue keeps trying random stuff hoping that it will somehow work.
Thanks. I tried to make sense of it and experimented a bit with making the same ioctl’s mentioned but couldn’t get it to work. I either didn’t get it right or it’s something else.
Maybe I will take another look later but for now my workaround is to just fire up Baba Is You which idles at a low cpu use and then run evfwd with the grab option so that Baba no longer gets the input.
Yes, that works too with one fairly big caveat: for some reason the Steam Deck’s controller is not producing evdev events until a game is actually running on the deck. So evfwd is not receiving events while the Steam UI is active. I haven’t been able to figure out yet why this is the case.
If you want to try it you can start a random game on the deck and then fire up evfwd on the controller device and using the -g (grab) flag to avoid passing events to the running game.
Edit: while we are talking about the Steam Deck: when ssh-ing to the deck it can be helpful to turn off wifi power management to avoid lag: iw wlan0 set power_save off
It’s been mostly Isaac as usual but I picked up Shotgun King: The Final Checkmate yesterday and I like it a lot. It’s a fast-playing roguelite with a neat idea that’s implemented well. The game mechanics remind me of Hoplite on mobile.
The game is currently on sale and has a free demo. It has good controller input and low resource use, a great fit for the Deck.
Nice, now just another year to go while they fix it to run well on the Steamdeck.
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Anno 1800
I’ve been eyeing the boardgame version which is also highly regarded. I guess will have to look into the original too. Always fun when hobbies intersect.
With Fez I feel I may have forever missed the window when I could have picked it up. It used to go on sale for $1.99 with an all time low of $0.99. Now it never gets under $4.99.
In a vacuum I’d probably just pick it up for 4.99 but knowing the pricing history I just can’t do it.
I’ve done many hours of phonecalls on mine. Mic quality is acceptable, slightly mushy. Wind is an issue for example when riding a bike at higher speeds. Wearing a hoodie over them can block the mic too.
I’ve been using various Aftershokz/Shokz models for many years and well over a thousand hours. They are a great option for speech-focused contents like podcasts, audiobooks and that’s what I use them for. I almost never use them for music, the lack of bass (even with earplugs) just doesn’t do it for me. But I don’t find any earbuds satisfactory for music either so maybe I am more picky than most.
I agree with OP about the controls. They are workable but could be much better even considering the limited inputs. I particularly hate the choice of triple-click for backwards-seek and I mess up the timing half the time. Another pet-peeve is the loud beep on play/pause that cannot be turned off. Using the phone/computer controls instead of the on-device ones avoid these issues.
As far as models I originally got the Aeropex and later on “downgraded” to the OpenMove. The audio quality is comparable between the two, the only thing you are missing with the lower end model is comfort - but that is highly subjective! I actually prefer the way the OpenMove feels.
I really wish that there was more competition in this space. The Shokz products are a bit overpriced and slow to evolve and the rest of the options I’ve seen seems lower quality and worse form factor. Would love to hear if anybody has found a different brand that they prefer over the Shokz models.
Yep, original is Java and uses libGDX. Slay the Spire is mentioned in the showcase.
SearXNG is great at what it does but it falls into the Bing/Google/etc-frontend category since it just forwards your query to one of the search engines it has modules for. It doesn’t have its own crawl and index.
I wish that was the case but sadly most of them are basically Bing or Google frontends or belong to entities that I trust even less. As far as I can tell there are very few independent crawls out there.
Roguelikes: DCSS, Shattered Pixel Dungeon, Nethack
And Downfall has a scene for the second half of the joke. (Warning, while it’s not graphic you may not want the scene in your head)
For spot checks I just run sensors
or watch sensors
.
sar -m TEMP | grep amdgpu
when I want to see history (needs the sysstat cronjob configured to collect sensors data).
I had similar worries about the AMD driver stability before I switched from NV about 5 years ago. But my experience has been great even back then and things have only improved since.
One data point to consider is that Valve is shipping the Steam Deck with an AMD AMU and stability and compatibility is paramount for that use case.