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Cake day: August 5th, 2026

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  • I’m finding the progression to be very smart - earlier levels felt more difficult actually because I wasn’t accustomed to the way the developers set things up. I can’t describe it too well, but as you keep solving stuff, you kind of know what to expect and have the idea of the what the solution might look like sooner, and you sort of work backwards from there.

    If you want more puzzles, The Witness is also a great title. Although I found it to be downright maddening at times despite being able to beat it. I really like the variety of puzzles there, realy unique in that regard and its design. Hunting for secrets and extra stuff there takes lot, tol, though, but it’s all so beautiful and rewarding.




  • Is The Talos Principle old enough to end up here? If it is, then I’m recommending it with great ease. Feels like such a great puzzler with little to no action or reflexes required, a lovely magnitudes of secrets to hunt, both apparently tied to progression and just Easter eggs, and a lot of optional reading if you’re into lore-diving.

    It’s from Croteam, the people behind Serious Sam, although I can’t say how much of the original crew worked on The Talos Principle. Still, their own engine offers itself very well to puzzle-solving and exploration through walking (or sprinting).

    Such a gem.




  • Steam Deck.

    The Talos Principle. It’s actually my first time playing the game despite having learned about it near launch and having seen some footage and just wondering at this mysterious puzzle-solving adventure set in such beautiful locations… And it’s every bit wonderful, much more than I had expected. And there’s so much reading, too! I actually love that part and how it’s executed, because it allows me to choose whether to go lore-learning, puzzle-solving or secrets-hunting. The latter is especially amazing here: I love spending days on trying to get to something only to learn that the solution lies in a different direction and turns out to be much simpler. I wonder if that’s intended or it’s just me.

    Half-Life. A while ago I tried playing THE FINALS with gyro only and quickly found out that I gravitate towards the dual-trackpad control scheme, allowing me to achieve more and do less. However, a fast-paced online shooter that is also as demanding wasn’t the perfect choice for every time I grabbed the deck, so I tried finally beating Half-Life on Hard - and got humbled. I had thought I was kinda good with gyro, but apparently not. All the better, as it led to me mixing mouse input on the right trackpad combined with gyro as opposed to committing to gyro entirely, the latter doesn’t being that much comfortable or precise on a Steam Deck, essentially rotating your controller with your screen.

    I will probably pick up THE FINALS on the Steam Deck again, too, with S11 introducing bot matches. Could be a great and fun way to practice or warm up before joining someone’s team and contributing a fraction of a fraction of what I can with mouse and keyboard at least semi-predictably.






  • Depending on a game, either of the two:

    • Right joystick with continuous activation or release (latter being less reliable)
    • Right trackpad menu in an action layer, sometimes through a chord

    For example, I can have the right trackpad behave as mouse most of the time, but switch to a virtual menu on click, each item also being activated on click. Some of these items can be bound to weapons, but if that’s not an option, like there’s being more weapons than I can comfortably fit onto my virtual menu alongside all the other stuff I may want to see there, I could hold L5 to turn the trackpad into a different virtual menu, all dedicated to weapons. I often use gyro on right trackpad touch, so I’m okay with giving mouse input on it for a few moments when I’m switching a weapon.



  • What you’re describing is exactly what I’m wondering. Maybe I’m just not too deep into the topic, but it seems so arbitrary to me that they went with the whole isolation thing in the first place for no reason that I can see, other than the “oh no, it’s hacking stuff!” narrative being pre-planned and orchestrated for.

    In other words, I am siding with the accusations of this whole wave of “AI” suddenly hacking into stuff, with different models from different companies wondrously doing the same thing one after another, being a publicity stunt that one company started and others, as they do, copying just to stay relevant.

    Although I feel like maybe I’m going Chuck McGill here because I am very biased.



  • OpenRA on PC (I totally suck 😅)

    I’ve been gaming for decades and still suck at RTS. So bad that I have been eyeing various titles without daring to approach them. Wish you luck and believe in yourself - don’t miss out on the fun like I do!

    GTA V on PS4 again but I consider getting it for the Steamdeck 🤔

    I’ve been playing some games on Steam Deck with the goal of making greater use of the trackpads for movement and a combination of camera and a multi-button menu (mouse as default, action menu layer on click that is removed upon click release in the layer itself). It’s incredibly fun when you configure it right! Truly feels like a new way to experience something familiar - greatly recommended.


  • The Talos Principle.

    Been sitting in my library for a while. Kept holding off because I wanted to use my brain less during leisure, but puzzle games just help me relax and bring me so much joy, even when I’m exhausted - really great alternatives to my beloved shooters, ESPECIALLY when I’m exhausted.

    I’m loving this game. Super excited to play other titles in the series. Or even beat it again, this time in a different language just to learn it, because there’s just so much to read - which I also love.

    And it’s loaded with secrets and Easter eggs. Some have made me mad, but very proud to finally discover. I’m at a point where I still wonder if all the secrets I have uncovered are indeed secrets, meaning optional and lead to something extra, or I’ve been fooled to believe I have free will and achieve something beyond the bare minimum. If you’re reading this and know the answer, please don’t reveal it, as going blind really makes this game shine.

    And of course, loving the environments and the soundtrack. Such a pleasure after a work day or anything else you want to unwind after.