https://github.com/godotengine/godot-docs
This is the source for Godot’s documentation. You could clone the repo (in reST format) or download one of the releases (in HTML format) offline, so you wouldn’t even need to query anything online.
Just a dorky trans woman on the internet.
My other presences on the fediverse:
• @copygirl@fedi.anarchy.moe
• @copygirl@vt.social
https://github.com/godotengine/godot-docs
This is the source for Godot’s documentation. You could clone the repo (in reST format) or download one of the releases (in HTML format) offline, so you wouldn’t even need to query anything online.
A lot of contributors of FOSS projects make small changes that aren’t copyrightable.
ECS already makes it a hundred times easier for me to conceptualize game mechanics, modify and extend them. Giving AI the ability the ability to create data separate from systems that use them will make it much easier for it to build a game. I don’t believe for a second it will be able to write functioning object-oriented game code for example. It will likely be best if it avoided coding via a text-based language altogether, and use visual scripting or another system based on chaining logic blocks together. But that still counts as the “system” part of ECS.
There is a possibility something like this will be possible in the future, but it’s not going to be an achievement of AI, it’s largely going to be the achievement of regular developers creating a general-purpose game engine that can be used to put together a game block by block, which can be utilized by both human game designers and AI. (Likely to better effect by the former.) I can imagine Entity Component Systems will play a big part of that.
One of the biggest blockers for AI making games is going to be testing it to select for better performance. With text it’s relatively easy to see if some text an AI produced is plausible. Images are also plentiful, but that’s a lot more subjective. With both of these it would also not take a massive amount of time to add a human element. It’s quick to check if a paragraph or image looks like it is a good response to the input promt. A game, however? How long do you need to play it to see if it’s fun? At best, perhaps, you can write an AI to control a bot character to see if it’s technically playable.
I don’t want to even think about the electricity that wlll be wasted training such models.
I’m unable to test this, but I was browsing around and found that in a FontVariation
you add “Standard Ligatures” to “OpenType Features” and then disable it. Would that by chance help solve your issue? There’s also a similar field in the font import options in “Metadata Overrides”.
What I’m saying is that Microsoft is, in fact, being hostile by limiting OSS builds such as Codium in the ways I’ve mentioned above. I guess that’s how they try to get people to keep using their proprietary build instead.
except for visual studio code
But also:
Though I’ve been very happy about the direction .NET and C# have been going, especially the licensing.
--download-sections
option. Looking at it, you might want to use --download-sections "*0:00-1:00"
.--list-thumbnails
and it doesn’t look like YouTube offers any square ones, so I would look into using ImageMagick to edit the image with a command. I doubt yt-dlp allows you to do any sort of image manipulation out of the box.Not to be pedantic but I think the headline is fine.
If you simulated a fire in a building for training purposes and upon activating the fire alarm, it got broadcast to emergency services when it shouldn’t, you did accidentally broadcast the fire alarm, simulated or not.
The “accidentally” already implies it was done in error, suggesting it was not an emergency. On the other hand, if it was a real emergency, and just wasn’t meant to be publicly broadcasted, I feel like the headline would’ve looked different.
Elon was able to buy Twitter because it’s public, and it wasn’t making money.
Valve is a privately owned company, and I have a feeling they care a little about what they’re doing.
I use uBlock Origin + vaft from TwitchAdSolutions, which is currently working pretty well for me. I’ve had some issues before, and every now and then the stream can freeze up when an ad is played. But it’s so much better than having to endure even a second of those mind-rotting ads.
Shonk.
There used to be this service called Flattr, and it’s still around, but I’m honestly not sure how it works anymore. The way it used to work is you set a monthly amount you’re willing to contribute, you get to specify which projects to support, either one time, or recurring, and then your contribution is split up between the projects you chose to support.
I don’t know if this is an ideal system, because some creators might end up staying unsupported even though people are using their creations, others end up reminding their audience constantly to use the service and support them, so they end up with more than a similar creator not reminding their audience.
In the end, I think the best thing for all creators would would be universal basic income. Everyone is taken care of such they can survive and pay for necessities, and then they can just create stuff for others to enjoy, for free. (Oh, the humanity!) No trying to convince people to share part of their hard-earned money just for basic survival.
On Mastodon, when you follow another user on another instance, your instance will send a request to the other, to be notified of new posts made by that user, as well as posts they’ve boosted. When such a new post arrives, a copy will be created on your instance so it can be displayed without nagging the original instance again for the post’s content and such.
Lemmy is similar of course, since it uses the same underlying protocol (ActivityPub). Think of communities as “special users”. Whenever someone creates a post or reply, the community will boost it, so it ends up on every instance where a user has subscribed to that community.
This part I’m not entirely sure on but I believe it’s how things work: The other way to send messages around other than subscription is obviously to send messages directly. In ActivityPub there’s a field that specifies the recipients of a message. When such a message is created, it is pushed to the instances of the recipients. On Lemmy, the recipient is the community you’re posting to. On Mastodon, the recipients are filled with all the users that you @-mention in the contents of the message. So for a Mastodon user to post to Lemmy, they have to mention the community, which is why you see some posts that contain the community’s handle.
Because you can’t follow / subscribe to users on Lemmy, the posts of Mastodon users that don’t involve Lemmy never end up being “federated”, meaning Lemmy instances don’t get notified of these posts, so they don’t end up being “copied”. This is the same on Mastodon by the way. Unless your instance sends out a request to fetch posts from an unknown user, it doesn’t know about their posts, since nobody so far has cared about them.
This makes sense because if you were to try and store all the content from the fediverse you would need a LOT of storage for little gain. Similarly it would be bad to never store the content and always fetch it, because that would generate a bunch of additional traffic, which especially small instances would suffer from.
To summarize: Lemmy doesn’t display Mastodon posts because it doesn’t have a mechanism to subscribe to those users.
Surely you know more than the lawyers Dolphin got help from.
Incorrect. I’m fine with instances that host a variety of content. Including stuff I don’t want to see.
However, I’m allowed to join an instance whose admins take a stance against bigotry for example, and therefore take better care that such content isn’t allowed to freely go through their instance. That way I and a thousand of other users don’t need to all block the content they don’t like manually. It’s my instance admin’s choice, and my choice to go with their instance.
Allow the admins of the instance to enforce their rules?
Say you have an instance with a “no-NSFW” rule, for people who don’t want to randomly come across NSFW communities. Their admins could take care of the curating of rule-breaking NSFW communities without having to resort to defederating from the entire instance. This doesn’t have to be an outright block but just a filter that could prevent the community to show up in “All”.
Falling in love? In this economy?
This works until you have debug .NET.
The idea is that “roguelike” = a game like Rogue, which according to some people, requires checking most if not all of the boxes including ASCII, proc-gen, perma-death, turn-based, … while the term “rougelite” is less strict. But I think we’re past the point of that distinction being adopted into mainstream.