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Joined 3 years ago
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Cake day: July 22nd, 2023

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  • My daily driver is a 2003, I had to buy an aftermarket stereo to get Bluetooth. Recently I borrowed a friend’s Tesla for a week, and that was a god damned hostile experience. Shift into reverse - from a touchscreen, mind - and suddenly the entire cabin comes alive with beeps and pings, the dashboard changes to 3 different cameras, none of which show me what’s happening to the sides of the car. The 3d overview diagram does almost a good enough job, but is that a trash can, a person, or a telephone pole? The computer isn’t sure. On top of that, the blind spots are huge and the back window is tiny and heavily tinted, so I have to use the screens to some extent. If I was my car, I’d have turned half that shit off.





  • I appreciate the joke, but the rules are exactly why they go “oof”. The scarf has higher requirements for precision and a more constant overhead than a one-off giant summon.

    You could make them go “oof” on the summon if you added a requirement that the lava properly flow along the ground and interact with all characters near the event.










  • Tahl_eN@lemmy.worldto196@lemmy.blahaj.zoneRule
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    1 year ago

    The majority of disc space on a game like CoD is textures, audio and FMV. There’s no compressing 4k textures to get them to a reasonable footprint without losing quality. Same for 4k FMV. It’s not management that drives the desire for high-res textures and diverse asset libraries, it’s generally the art team. Once they’re allowed to care about what kinds of shrubbery exist in Borneo and which exist in Minneapolis, you end up with 30 kinds of plants. Multiply that out for rocks, cars, rugs, etc and add in the expectation for 4k or 8k screens and individual assets get huge and the library gets huge.

    You’re right that it’s possible to do “pretty good” graphics for less, but it’s telling that your examples are from a decade ago and/or heavily stylized.




  • My city does something like this as part of our homeless program and we’re at “net-zero” homeless. It doesn’t work on it’s own, but the tiny homes give people a stable place to keep their stuff safe and the elements off their bodies, it gives them an address they can use for things like mail and applications, and it gives social workers a place to find them reliably. It’s the start of a long process to help them back to their feet.