I can’t answer that, but absolutely it is
I can’t answer that, but absolutely it is
This just in: Technology Improves Incrementally Over Time!
What a dumb take (in your quote). Autocompletion showing me all the members of an object is nothing like ChatGPT hallucinating members that don’t exist. Autocomplete will show you members you haven’t seen, or aren’t even documented.
Not to mention they said syntax highlighting is a bad thing… Why use computers at all? Go back to the golden days of punchcards
Looks like each train car is rotating around its center, causing the front and rear ends to leave the tracks when turning. You’ll want to sample two points on the track, one at each end of each train car where the wheels would be, then use the two points to position the car more correctly.
Confusing syntax to replace confusing syntax, library dependencies that let you do nothing you couldn’t do without them. Generic solutions are always the best for specific problems, right?
Assuming we are not developing for Apple devices, it’s C# all the way for me. I haven’t touched another language that I would choose over it. The language is clear and functionally complete and all I suspect I will ever need for desktop application development.
Sidenote: I am fond of using JS for web dev, though the looseness of the syntax and the whole ‘objects are just arrays’ things make it hard to recommend for beginners
Most people saw the facial animations and swore it off before even playing the game. Looking past it’s flaws, I always felt it was a fine sequel, though the first game is definitely still the special one.
Epic provides an engine with a lot of features including a wide swath of performance optimizing tools, but it’s still up to the developers to implement the concepts and workflows correctly to keep their project bloat free at runtime. The ‘crazy visuals’ you’re used to seeing from Unreal are always going to be big studios with a team dedicated to working on optimization, or for projects that aren’t realtime or aren’t interactive.
So you’re telling me all we have to do is beg the bots in multiple ways not to read the page and only the malicious bots will get away with it? Win - win - win I think
If you look at extra content surrounding the original, it becomes pretty clear that BGE2 is what they always wanted BGE to be in terms of scope and theme, but after so long in development now, I can’t help but wonder if the restrictions on scope were what made the original truly great.
I hope they manage to pull it together into a cohesive product eventually-- and I will be playing it when they do-- but I would be truly surprised if the sequel is as impactful or memorable as the OG