Careful you don’t come off as a sealion.
Though this is a thread about Wayland so eh.
Careful you don’t come off as a sealion.
Though this is a thread about Wayland so eh.
Monaco is a fun example where stealth frequently fails and yet, you just have to scramble to do something and ruuuun. You can end up hiding and trying again but short of getting everyone killed, it’s hard to get a game over. Your friends can revive you, as long as they don’t get caught and killed themselves.
It’s a good mechanic where it’s more “let’s go save Dave” then “thanks Dave now we need to restart”.
No I don’t know any Dave’s, names have been changed to protect the guilty.
Yeah, I remember that. I didn’t like how it felt tbh. Spend 3 points to get a what, +4 on a d20 roll? That feels real bad when the d20 rolls high and didn’t matter or rolls low and doesn’t matter. And it doesn’t matter 4/5 of the times so at the end of an adventuring day if you spent all your might on bonuses it could only pay off once.
I mean sure, you get discounts as you level up, and yes, it really pushes you to use cyphers to actually solve problems, as trying for things directly was always a toss up, and that does push you towards the main themes of exploiting random artifacts all the time but I still didn’t like it.
I mean that role was SpaceX. Give them lots of money and get cool rockets. It was going great, and it was great for his image as it’s not very political. But I guess he got bored.
My dad said that a lot
You remember that orange soap you put in dry hands, and only after lathering wash with water? My hands never felt cleaner than after autoship class.
The way I think about this is somewhat novel I think.
Suppose we have two universes, everything the same, except one has free will and one doesn’t. Would an observer be able to tell them apart? I don’t think so. Maybe I just lack imagination, but I don’t see how free will would actually make a difference.
Your decisions determine what kind of person you are and what kind of person you are determines what decisions you make. They are self reinforcing and tied up together in a big path dependant knot.
Wanting to be a better person also only works if you let it change your decisions, bringing you one step closer to being a better person.
Also check out the book “seeing like a state” if you want a whole book version of that quote, including examples in forestry, city design and education.
There’s also the chemistry version. If you are not part of the solution, at least you precipitated.
Yuuup. Webpage with a button to toggle a bit in a database. For a personal project, 1 day. For work? Well it took a few weeks to figure out what database, what pass security review, register our subdomain, get traffic quota, revise security review, mocks, learn new framework as the old one is deprecated, set up a new group to run the app as, including admin group and two person authorization to make changes. Set up autopush and test environment. Uh key rotation schedule. Reply to comments on the design doc questioning our choice of database. Translations for all the text.
Only took a quarter.
Edit: oh I forgot gdpr deletion service. But we got to hand that off to another team. Yaaay.
Lots of items in the shop are built out of other items. You want to built towards one big item first, plus boots.