• 4 Posts
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Joined 1 year ago
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Cake day: June 6th, 2023

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  • I think I understand…

    Instead of the player iterating through and calling all of its abilities, the ability just connects directly to whichever signal it needs on the player?

    My current setup is to add each Ability as a node to the player, so right now it follows the “call down, signal up” adage that I hear everyone say. What would be a good way to implment the other way? I assume I should rework my current setup otherwise it’d be “signal down, signal up”?






  • https://blog.mmpa.info/posts/bleeding-pipe/

    Known Affected Mods

    The known affected mods include, but are not limited to:

    • EnderCore (dependency of EnderIO). The GT New Horizons fork has been fixed, and the original has been aswell, but EnderIO’s minimum versions has not yet been updated.
    • LogisticsPipes. This has once again been fixed in GT New Horizons version as of July 25, 2023, and the original is fixed since version 0.10.0.71. MC 1.12 versions are not affected. If you have played on a server with a vulnerable version, assume you are infected.
    • The 1.7-1.12 versions of BDLib. Once again, GTNH fork has this fixed, but the developer of the original currently does not plan to fix it. Assume you are infected if you have played on a server and are not on the GTNH fork.
    • Smart Moving 1.12
    • Brazier
    • DankNull
    • Gadomancy

    Currently the only confirmed exploits have been against 1.7.10/1.12.2 Forge mods.