Good point! If vehicles are communicating like that, which I’ve always thought would be the ultimate for efficiency, you’d have to protect against poison pills. That would be even more difficult with disparate systems cooperating.
Reminds me of the car “chase” scene in I, Robot.
Indies are often worse because they don’t have the time to spend on optimization. Especially those made to be first-person 3D.
Sticking to 2D/light-3D games, older games (try !patientgamers@lemmy.ml or !patientgamers@sh.itjust.works ) and games made PC first (not console first) are my tips as someone with a not-quite-gaming laptop. The last one is the hardest, but as someone who optimized games for consoles for years I can tell you optimization for PC was always the last thing on our minds: get it to run, and raise the required specs.