On alternative to traditional hit points can be seen in OSR/NSR games derived from Into the Odd. The game still has HP, but it stands for “hit protection” instead of health/hit points. In Into the Odd, there are no attack rolls, you just roll damage dice. HP is then a buffer that resets after an encounter to absorb a hit or two. After that, characters and monsters start taking all damage to their strength stat, which provokes critical damage checks that can knock them out of combat.
So, the result is that combat is very fast, a couple rounds at most, and very decisive/deadly without having the classic OSR issue of your 1 HP wizard dying because they ran into a cat.
I don’t really care about the honor of Rian Johnson, but I don’t think your points are correct.
Cloaking devices were introduced in Episode I
The tracking device makes hyperspace jumping a game of hopscotch. There’s not really a point.
Yeah, this one is kinda dumb, but it’d be possible for a small ship to escape unnoticed and get out of range in order to jump to lightspeed.
Those rules are established in the books/supplemental materials, which aren’t canon to the film series. The film-makers have no obligation to respect them. Episode 7 also breaks/rewrites the hyperspace rules.
None of the books are canon. It makes sense that people change over long time skips, and they did outline the rationale for his mindset changes in the flashback.