I walked the land telling whores and liars of the End to come. There are 9,855 days remaining.
I walked the land telling whores and liars of the End to come. There are 9,855 days remaining.
Idk. The aspartame in zero products is so bitter that it’s not even comparable.
I walk the land telling whores and liars of the end to come. There are 9,855 days remaining.
BLUF: Agreed. Games don’t need realism to be fun. They need fun to be fun.
Aside from obvious genres like simulators, horror, or other niche games, graphics don’t, and shouldn’t be, the main focus of a game.
It could just be plain fun. I’d prefer games with a bunch of sandbox niche mechanics than seeing a tree in 4k upscale. Like Noita or Terraria.
Or a deep story. The original Talos Principle was alright on its graphics at the time, but it prioritized the story and puzzles. It was a fundamental game that shaped many of the philosophies I hold still today.
Graphics can be important, but I’d also prefer stylized over realistic any day. That’s why some of the older games still hold up today, graphically.
Wind Waker, the old 3d mario games, Bioshock, Oblivion (terrain, not people lol)
All had really really solid art. And it still looks good. Because it didn’t try to push the limits on making the game look real.
Back when Modern Warfare 2 released on the 360, I saw little dust clouds, and thought that it was the greatest game for realism ever at the time. The graphics were so good. Going back? Dogwater.
Reminds me of the Wigglers from Super Mario Sunshine
Chickens have a cloaca, silly.
Foxhole. War 115.
Just wish I had a good team to play with.
Noita is a fantastic game.
The magic is that you have two major components. Wands and spells. After every level, you get an opportunity to tinker with the wands you’ve found by replacing spells you have on them with other wands to make something better.
It’s a roguelike, and has no real tutorial, but it’s definitely one of those niche games I’ve put serious time into.
Oh I get it. Standalone, it’s great. It’s just not what I thought it was. I bought it for one reason, was surprised that it wasn’t what I thought I’d be receiving as a consumer, reflecting, I’d definitely say it’s a good game.
Battle passes/ dailies / loot boxes aren’t really my thing either. I do love roguelikes and the idea of “runs” and it being a sandbox to play in to experiment with builds.
Noita, for example, is probably one of my favorite games of all time. (Also a game I recommend everyone to play and give a good college try.)
Hot take for me: I thought going into Inscryption was going to be a pure deck builder game with a goal of beating the first guy. Then I really enjoyed the deck building in the 2d zone, and wanted so much more of that, but after beating the game, it has next to no replay ability. It turns very ARG centric and to get the whole story required going outside of the game into the “real world” (internet) to learn the rest of the story. It never stuck with me, or striked me right. It felt like I was being led on and thrown into something I didn’t really care about.
I know that they added an infinite mode, but I think that’s just in the first zone, not all of them. .
In any case, the game was just ok, since it’s not the Slay the Spire esque card builder I thought it’d be.
To some extent they likely do. Nobody truly knows their “proprietary engine” other than dedicated modders and bethesda staff.
There’s definitely a level of negotiation that goes on between Microsoft and bethesda, which, outside of their massive titles Skyrim and Fallout, has successful games published (not developed) by Bethesda, like Doom, Deathloop, Dishonored, among others. If Microsoft makes demands, they could backstab the devs of whatever game they make, just like they did to new vegas.
So yeah, I doubt they’d let it happen again.
As if they’d let that happen.
The last time they let another studio develop something, it blew expectations out of the water and as a result made their game built on their home engine look like hot dog water.
New vegas is by far the beat fallout game, if for no other reason, it’s an actual role playing game, and not an action adventure game.
My entire extended friend group has refunded. It hurts em
Can’t hurt to sent a 20 second email
It’s small because I knew it was coming, but I got the job offer for a promotion! Not many people I can tell.
The OG paper Mario was good. It combined elements from various jrpgs and other Mario titles at the time like Mario Luigi Superstar Saga. When the sequel came out, it delivered on all the hype and beyond. It’s cheeky. Fun. And actually quite long. It expanded on the elements of turn based combat, made twists and generally improved on every single aspect of the original. Then the third game came out, it was mediocre and didn’t live up to any expectations.
This game is a remake of the second game, so it’s exciting to see that there’s still hope for the paper Mario side of Nintendo.
All this to say, thousand year door is a point of nostalgia for a lot of people born in the 90s and early 2000s
Is your soul a good fertilizer?
Outer Worlds. Specifically when you have the conversation with Parvati in the bar about asexuality.
As someone who’s generally not been sexually attracted to anyone but is masculine, I felt a connection in the dialogue that I’ve never really felt from any media before, ever.
“I’ve tripped up folks in the past. Folks I thought cared about me for me. People said I was Cold.”
Man I’ve never felt representation like that. Sex to me is so strange and often gives me a disgusting vibe, though I won’t deny it to my partner, its just not in my DNA I guess.
Anyways. Never finished that game. After that conversation, I lost most interest in any other dialogue in the game. Might go back at some point, but not yet.
Hp printers
Satisfactory grind!
Just unlocked trains and have no idea how the signaling works. It’s a struggle.