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I decided to give Vintage Story a try. I was not prepared for what I was about to experience. I can already say it’s not for everyone. It’s like if you took Minecraft survival mode and then turned it into an actual survival mode. One of the first things everyone makes in Minecraft is a pickaxe. It took me about 2 hours to get the first pickaxe and then another 10 hours (though I did a lot of other things before upgrading my pick) to get the next tier of pickaxe. I probably would’ve gotten it quicker if I had only focused on that but I had a lot of other survival needs that had to deal with. But to go over what you need to make your first copper pickaxe.
Obviously you need copper. Copper bits can spawn above ground (and a small hint that everyone mentions. If there’s copper on the ground there’s a small vein of copper right below it in the first layer of sedimentary rock). When you’ve collected enough copper you need to smelt it and cast it. To smelt copper you can’t use wood, you need to use charcoal. How do you get charcoal? You make a charcoal pit and burn wood into charcoal. You need an large amount of wood. How do you get wood? You make an axe. How do you make an axe? You flintknap an axe head and combine it with a stick. Now we can smelt copper but how do we cast it? For that you need to create a pickaxe mold. To create a pickaxe mold you mold clay and then fire it in a pit kiln. A pit kiln is pretty much a hole in the ground that you fill with the clay mold, dry grass, sticks and wood and then let it burn for a whole in game day. When you have a mold you put molten copper into the mold. But you can’t just take molten copper and stick it into the mold. You need a crucible to hold the liquid copper and tongs to hold the hot crucible. A crucible is made the same way a mold, you form it from clay and the fire it for a day. Tongs are probably the easiest part of the part of the process as you need just sticks and rope (which you make from cattails). If this feels like it takes forever it’s because it does. This is why it’s not for everyone but my god did this push the right buttons because unlocking the pickaxe felt like a real milestone.
And in case anyone cares what I did for the next 10 hours, I harvested probably about 1000 tule plants to make a thatch roof. I started a farm and collected different kind of seeds (because you need to rotate crop to keep the soil healthy). I made a cellar because your food will spoil within days if you don’t stick them in the cellar. I collected enough copper to make a copper anvil so I could make more advance copper tools. I prospected the land to find tin and lead veins so I could make other metals than copper. I foolishly believed making leather might be easy so I hunted some animals until I looked up leatherworking and then gave up because I hadn’t found limestone (or it’s equivalent) to start the tanning process. Instead I started to make compost from the leather which I will later use as a fertilizer. Oh and I made a fruitpress to make juice from all the berries I’ve found.
It’s a real survival experience and I’m definitely enjoying the complexity of it all. There’s an in-game survival guide that is pretty informative so I don’t need to go online to understand how something works. The game also has a very customizable gaming experience. You can very much tailor your experience to be a bit less survival or significantly more survival. You can also modify the worldgen to fit your needs which is something that got removed from Minecraft. There’s also a really good modding support. So far I’ve added the Carry On mod that lets me move chests and barrels around because when I expanded my base (to have more space for my stuff) moving my stuff around was a pretty annoying experience. I also have my eye on some other mods but those require starting a new playthrough and I want to get a bit better grasp of some of the mechanics before pulling the trigger on a new playthrough.
TL:DR I absolutely recommend Vintage Story to anyone willing to put in the effort it demands. You will be rewarded for that effort.
unless it’s a business shattering literally apocalyptic event.
If that’s not an issue relating directly to their role I don’t know what it.
The only reason they’d wake up 3AM for some crisis is if either the market is collapsing or their company is collapsing. Those things happening unexpectedly is something the majority of CEO-s will never experience. I guess it doesn’t suck to be a CEO when the sucky thing almost never happen.
I think you’re seriously underestimating how big VISA and Mastercard are. Valve is estimated to be worth around 8 billion, Visa made 4.5 billion in profits Q2 of 2025. VISA makes more money annually than Valve is even worth. Furthermore if we exclude China, Visa and MC make up 90% of all online payments. Steam’s entire business depends on online purchases. Steam would be thoroughly fucked if Visa and MC dropped Valve.
What Visa and MC are doing is despicable and something should be done about them, but Valve is not in a position to do anything but bend over and spread the cheeks.
Yeah. There are a lot of story beats that everyone knows GRRM would write (if he only cared to continue the series) and those story beats were in the show. They had enough material to work with, they simply chose to rush through all of it.
Countries probably have something in place that would easily verify a person but it would still take extra effort to make that something work with the system is managing the initiative counting.
It’s simply cheaper to collect all the votes and then do the verification rather than develop integration to verify in real time.
There probably isn’t a central database to verify against so the solution would be to come up with a distributed system where each country implements its own verification process and then implement a standardized messaging structure that all countries would have to use. It would be a significant development effort to make something like that and it probably wouldn’t pay off to if it was made just for citizens initiative. Considering in the last 5 years there has been only 4 (5 if we also count SKG) initiatives that have passed 1 mil it’s probably cheaper to collect all the signatures and then have each country verify the dataset that relates to their country.
The argument isn’t that only Steam gamers are hoarders. The argument is that game hoarders congregate on Steam. You can have hoarding gamers in the wild, and those wild hoarders may never touch Steam, but you’re guaranteed to find hoarding gamers on Steam. If you’re looking to sell games to hoarders you’re going to sell more when you do it where hoarders regularly visit.
It’s the same reason Epic is giving away free games. They’re trying to attract hoarders by giving them a free hoard and regularly inviting them into their shop. They won’t really attract hoarders who are entrenched on Steam but they will attract future hoarders who might not yet have a huge Steam library.
It looks like a giant…
It’s probably the latter because the former implies not huffing AI paint and I just don’t believe anyone that high up making such a stupid statement isn’t huffing AI paint.
When Stop killing games initiative started one people wanted Pirate Software to support and promote the initiative so others would be more aware of the initiative. Instead of doing that Pirate Software decided to take a massive shit on the initiative essentially making the argument that it would actually end up killing games. Which would be somewhat acceptable position to take, if he hadn’t completely missed the point of the initiative, hadn’t made things never said in the initiative and hadn’t told everyone to eat his ass when people said he doesn’t understand the initiative. That was about 10 months ago when he was still somewhat well regarded in the gaming sphere.
But in the last 10 months he’s been surrounded by controversies that have slowly changed the public perception of him. I won’t get into all those controversies because there are just too many to explain.
So about 2 weeks ago Ross (the person spearheading the Stop killing games initiative) made a video where he decided to more or less vent his frustrations with Pirate Software because he effectively derailed the initiative. That got covered by MoistCritical who sided with Ross and said Pirate Software is talking out of his ass. Any normal person would’ve gone “Maybe I am wrong when everyone keeps telling me I’m wrong?” But Pirate Software literally said he is doubling down on his statements and he has been adamant that his interpretation of the initiative is correct, everyone else is wrong and he has done nothing wrong. Because he’s a narcissistic asshole he has fueled the drama, turned himself into the villain and ended up being the catalyst to having the initiative signed.
Yeah, I had plenty of time and money for gaming and other hobbies before having little mischievous halflings. Now at least two thirds of my free time goes into them instead of me. Would I love more me time, absolutely. But I also love them and I feel incredibly privileged to have the time that I can spend on them and I can’t fathom not wanting to spend time with them.
But this is more about letting potential future parents know that children are a fucking huge commitment and you better have your own life sorted because you won’t have time to fix your shit later. Kids are post-campaign content. You finish your main story and then if you’re looking for some challenging content, you get kids. Don’t get kids during your main story because then they become your main story.
There are two point I’m going to make. First is that I think it’s something the developer shouldn’t have to decide in the first place. They wanted to make a game with gruesome scenes and that’s the game they made. The only reason they’re making it less gruesome is because they want their game to reach a wider audience which is why they’re porting to console but they can’t release their game on console because consoles are a locked down platform and the platform owners are exerting power they shouldn’t have to force the developers to compromise on their vision. It’s absolute bullshit that Sony/MS get a say in how a game should be made.
The second point is that the developers did have to decide this, so it should be obvious why consumers are annoyed. They bought the product when it had one vision, and now the vision they were presented with is getting altered for reasons not at all related to their experience of the game and they’re not even given an option to retain the previous vision. Imagine if your favorite game was changed for some completely bullshit reason? Would you not get pissed?
Let me give a different perspective. The developers had an original vision of brutality and gore. The developers wanted to expand their game to different platforms. The platform holders said “Compromise on your vision and you can put the game on our platform”.
Do you think that’s okay?
That’s like saying you boycot Nestle but won’t stop using any of their subsidiary products unless you accidentally find out that a brand not named Nestle is actually owned by Nestle.
You had a bridge to sell to anyone with the naivete to believe it’s the only place AI was used. What about your naivity of believing that other games are not using AI, unless of course you stumble on the information about AI usage? Seems hypocritical to criticize others for giving the benefit of doubt while giving the benefit of doubt to all other developers simply because you don’t know any better?
Got it, you’re fine with AI usage as long as you don’t know about it.
So do you just not play video games at all? Because the way you’ve just presented yourself you’re not against using AI in games, you’re against any use of AI.
How can you be sure that in any game AI wasn’t used to generate some sort of an internal document or asset that would never be in the final product but was integral to the creation of the final product? Clearly you don’t write every dev and ask if they use AI in any capacity, so what do you do?
My point is that I think you’re taking a stance where you’re unwilling to compromise on the use of AI, but only if you’re aware that AI was used.
How much more specific do I need to be when I explicitly say “USB-C headphones”? What do you think USB-C stands for?
You could’ve done a single web search yo find that you can buy wired headphones that go straight into the USB-C port.No dongle required. But you’re too busy foaming from the mouth like a rabid dog to even understand what I said.
Why aren’t you complaining about the removal of a keyboard? Or the removal of SD card slots? Or the removal or the IR light? Or the notification light? or something else that used to be there but isn’t now. Why is the 3.5mm port so special it deserves constant complaining about almost A DECADE LATER? Why must you be these grumpy old men who can’t fucking move on with the times.
I don’t really care if the port is there or not, I’m just fed up with the constant whining about it. It’s gone, the ship has sailed. The majority are more than happy to use wireless headphones, 3.5mm is a niche in the mobile space. There are alternatives if you really like wired headphones. What makes 3.5mm such fucking hill to die on? Nothing. It’s just petty conservatism of people unwilling to move on with the times.
It really is. I would go as far as to call it a clickbait article. The title is intriguing but the only addition to the statement is that that the era is over because every game doesn’t need to release with something new. And that’s essentially the whole article as the rest is just filler.