

I feel like we have pretty good concepts and tools for world gen. If games are going to use AI I’d expect the best results to be in quest systems. Most games struggle to procedurally generate good quests. They end up feeling formulaic in almost every aspect.
I imagine even if the quest structure stays the same simple “go to X and do Y” but you let AI generate a good reason to go on the quest it instantly improves the quality of procedural quests.
But that assumes AI can generate a good reason and I have my doubts about that, and a lot of other things AI supposedly can do.
I don’t think hiring entry level people who regularly use AI will lead to the outcome he envisions. There have been studies that show AI usage can reduce the capacity to learn.
I have a personal, obviously anecdotal, experience where in my team we have a fresh from school business analyst who uses AI for literally every task. Their work is full of repeating ideas (because chatGPT loves to repeat itself), obvious logical errors (because AI can’t reason), useless diagrams (because AI can’t make diagrams, or they don’t know how to prompt AI to make useful diagrams) and the fucking point by point breakdowns that make it blatantly clear it’s just copy pasted AI response. And they don’t learn any vital skills. They don’t know how to get business requirements from the business. They don’t know how to map out business processes. They don’t even know what’s written in their actual output of their “work” because they didn’t do the work, AI did and they didn’t even bother to proofread it.
I have very little trust in junior employees if they regularly use AI. They use it as a replacement for their work instead of using it as tool in their work. I’m not saying juniors shouldn’t be hired. Juniors should be hired and they shouldn’t be allowed to use AI. It’s just brain rot.