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Cake day: June 14th, 2023

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  • To try to answer, succinctly (which I’m bad at): looking backward is easier than looking forward. What I mean by that is since you didn’t get into the series until 3, it makes sense that you wouldn’t have a problem with 3 and 4, since it’s harder to see what the series could have been…as pretentious as that sounds.

    Where much of the hate comes from (and I think a lot of it is overblown - I’m not trying to justify the behavior of the maniacs out there) is that the overarching progression of the series feels reset. Fallout 1 -> Fallout 2 showed a progression in a *post-*post-apocalyptic world, with society advancing again, to some degree. Shady Sands grew between 1 and 2, and was the foundation of the NCR.

    So Fallout 3 at the time was IMHO a disappointment because the setting felt more generic, and like they were just playing the greatest hits from 1 and 2. I get the arguments that the setting in-universe was hit harder, but it still felt weird that it was post-apocalpytic instead of post-post-apocalyptic.

    One reason (as always, IMHO) that New Vegas was so popular is that it continued to build on 1 and 2. We saw the NCR had continued to grow, other factions rise in importance, and generally felt less like the bombs had dropped the year prior. It’s what a lot of folks hoped Fallout 3 would be, in that sense. That’s my own biased view though, so take it with a grain of salt - there’s folks who want more humor, only isometric, more complex and branching storylines, etc.




  • If your eyeballs are missing, I can make an assumption that your vision isn’t great just by looking at you. That’s not a moral judgement.

    Doesn’t mean blood tests are useless, and in fact it means we have some idea where to start investigating a potential health problem.

    Yes, I agree that there’s bias against folks who are overweight, and also that there’s a range of risk associated with being overweight. It’s pretty clear, however, that obesity is a health concern that we should take seriously. If someone smokes five pack of cigs a day, I’m going to make an assumption about their lung health. There’s always outliers that live to 100 smoking and not doing exercise, but it would be a shit doctor if they didn’t tell folks not to follow their example.





  • To reply to myself, because it merits its own giant text box: for anarchist-minded folks like myself, I’d highly recommend reading Homage to Catalonia, because it gives some glimpse of how things might work in a less-hierarchical military (in the cases like in Trek’s Starfleet that weapons are sometimes unfortunately needed).

    https://gutenberg.net.au/ebooks02/0201111.txt

    The main sections I want to quote are:

    The essential point of the system was social equality between officers and men. Everyone from general to private drew the same pay, ate the same food, wore the same clothes, and mingled on terms of complete equality. If you wanted to slap the general commanding the division on the back and ask him for a cigarette, you could do so, and no one thought it curious. In theory at any rate each militia was a democracy and not a hierarchy. It was understood that orders had to be obeyed, but it was also understood that when you gave an order you gave it as comrade to comrade and not as superior to inferior. There were officers and N.C.O.s but there was no military rank in the ordinary sense; no titles, no badges, no heel-clicking and saluting. They had attempted to produce within the militias a sort of temporary working model of the classless society. Of course there was no perfect equality, but there was a nearer approach to it than I had ever seen or than I would have thought conceivable in time of war.

    But I admit that at first sight the state of affairs at the front horrified me. How on earth could the war be won by an army of this type? It was what everyone was saying at the time, and though it was true it was also unreasonable. For in the circumstances the militias could not have been much better than they were. A modern mechanized army does not spring up out of the ground, and if the Government had waited until it had trained troops at its disposal, Franco would never have been resisted. Later it became the fashion to decry the militias, and therefore to pretend that the faults which were due to lack of training and weapons were the result of the equalitarian system. Actually, a newly raised draft of militia was an undisciplined mob not because the officers called the private ‘Comrade’ but because raw troops are always an undisciplined mob. In practice the democratic ‘revolutionary’ type of discipline is more reliable than might be expected. In a workers’ army discipline is theoretically voluntary. It is based on class-loyalty, whereas the discipline of a bourgeois conscript army is based ultimately on fear. (The Popular Army that replaced the militias was midway between the two types.) In the militias the bullying and abuse that go on in an ordinary army would never have been tolerated for a moment. The normal military punishments existed, but they were only invoked for very serious offences. When a man refused to obey an order you did not immediately get him punished; you first appealed to him in the name of comradeship. Cynical people with no experience of handling men will say instantly that this would never ‘work’, but as a matter of fact it does ‘work’ in the long run. The discipline of even the worst drafts of militia visibly improved as time went on. In January the job of keeping a dozen raw recruits up to the mark almost turned my hair grey. In May for a short while I was acting-lieutenant in command of about thirty men, English and Spanish. We had all been under fire for months, and I never had the slightest difficulty in getting an order obeyed or in getting men to volunteer for a dangerous job. ‘Revolutionary’ discipline depends on political consciousness–on an understanding of why orders must be obeyed; it takes time to diffuse this, but it also takes time to drill a man into an automaton on the barrack-square. The journalists who sneered at the militia-system seldom remembered that the militias had to hold the line while the Popular Army was training in the rear. And it is a tribute to the strength of ‘revolutionary’ discipline that the militias stayed in the field at all. For until about June 1937 there was nothing to keep them there, except class loyalty. Individual deserters could be shot–were shot, occasionally–but if a thousand men had decided to walk out of the line together there was no force to stop them. A conscript army in the same circumstances–with its battle-police removed–would have melted away. Yet the militias held the line, though God knows they won very few victories, and even individual desertions were not common. In four or five months in the P.O.U.M. militia I only heard of four men deserting, and two of those were fairly certainly spies who had enlisted to obtain information. At the beginning the apparent chaos, the general lack of training, the fact that you often had to argue for five minutes before you could get an order obeyed, appalled and infuriated me. I had British Army ideas, and certainly the Spanish militias were very unlike the British Army. But considering the circumstances they were better troops than one had any right to expect.


  • FRIENDLY NOTE: I don’t mean this to sound combative, I just want to offer a different (more optimistic) perspective.

    What’s missing here is the central conceit of Trek: that humanity grew up. We could have a utopia now if people would just stop being greedy little shits, and decided to embrace empathy and forgiveness. There’s nothing stopping every single person in a modern conflict from dropping their weapons, but we still want vengeance and punishment. and I’m not saying I’m above that: someone kills someone I love, and I’m going to want blood. On paper I’m against capital punishment, but I know if I was faced with a war on my doorstep, bombs being dropped, my morals may not hold.

    In Star Trek, they had WW3/the Eugenics Wars, and after that…humanity finally had enough. Never again, but for all the ills of humanity, in a way.

    So very few people in the Trek world would actually complain about working a shit detail, because they’re in it for the greater good. We saw in TNG episodes that randos from the 20th century could just waltz around the ship at their leisure, and how lax security is…because people just generally behaved well. Humanity really did bind themselves to a stronger social contract, if that’s the right term.

    As for needing ships: there seem to be plenty of civilian ships out there, from trading and light exploration to proper science vessels. Not all Starfleet, though the shows have focused on them. So I can only imagine there’s plenty of opportunity for non-Starfleet folks to get out there.

    Granted, DS9 pushed back on all this a little, as the Maquis are comprised of a lot of Federation members that went feral/colonial and don’t hold themselves to the Federation ideals that seem to keep the rest of humanity and others acting in good faith at almost all times. Likewise still plenty of BadMirals out there, and they do show the Tom Paris-es of the world in some kind of prison, so it’s not all roses, and could definitely be spun as drops of dystopia in a utopia, but we’re also told (and have no reason to doubt) that it’s all well-above board, humane, and focused on rehabilitation instead of punishment.

    Also, all that said, I do wish it wasn’t so hierarchical, but that’s my anarchist streak flaring up.



  • Reminds me of what Warren Zevon had to say about rich people problems, off Preludes. It came out a few years after his death, and the back half of the album has snippets from some radio interview(s?) he did. Neat musings by a complex dude: he was creative genius in a lot of ways, and a titanic asshole in a lot of other ways (he asked his ex-wife to write his biography, and to not go easy on him - alcoholism, violence, absentee parenting…it’s all there).

    Anyway, that’s a preface for the folks who don’t know about him: he probably could have been a bigger financial success had he not been a disaster of a human, but maybe his dirty life and times gave him enough material to feed his creativity…who knows.

    WZ: I was real lucky, because I always had some kind of work that came along - at the last minute, anyway.

    I was always able to make some kind of living as a musician

    I also never really got rich, and that might have been lucky too, ya know?

    Interviewer: in what way?

    WZ: Well, because the less time you spend with the issues of being rich

    they’re like the issues of being famous

    they’re not real issues

    so they’re not real life.

    Interviewer: And it leaves more time to be creative?

    WZ: There’s more of an exchange - a human exchange of ideas and feelings to be had on the bus stop than over the phone with your accountant, and if you’re rich you spend a lot of time on the phone with your accountant. it’s necessary, I believe.

    I know I’m happy and that means I must be lucky. That I know.

    EDIT: this is not to say I wouldn’t be grateful for more money, myself, but I chose the life of a biologist - in ecology and evolution, no less. I’m happy to make a living, and it’s always a little shocking to see folks make double/triple what I do and say it’s “not much these days”. Those of us scraping by have a wildly different perspective, and I’d love to give folks a tour of what it looks like long-term.



  • Also, if you bailed after driving the hovercraft, maybe you didn’t get to Black Mesa East, or Ravenholm? IMHO that’s where things really ramp up: story-wise (you meet more allies), and you get a better glimpse at the endgame. You get a neat tool to use (which also was mind-blowing in 2004, less so almost twenty years later), too.

    If you don’t dig it though, I wouldn’t force it. I’m a fan of science fiction more than fantasy, so I’ve never finished a Dishonored game, but I love Prey. Just doesn’t hook me the way I know it could…just not my particular vibe I guess, which I think is OK.



  • You’re getting dragged, but I think I get your point: that it might seed suspicion and distrust among not only the characters but the players?

    I think it should be Rule 0 that the DM and players all respect each other’s boundaries, so consent is always part of the equation IMHO. Likewise, if everyone at the table insists on playing a certain way that I’m uncomfortable with, then it’s time for me to find a new table.




  • What kind of legislation, though? Loot boxes seem like an easy one to write: gambling is illegal already in a lot of places. When it’s just exploitative greed, I’m not sure how it’s technically so different from charging exorbitant rates for swag at a baseball game or something. Or charging a few thousand bucks for a purse at some high-end fashion retailer.

    To be clear: I loathe the FOMO trends in game development, overpriced skins, micro/macro-transactions, and all the “credit/XP boosters” type bullshit. Turning money into ingame currencies to obfuscate actual prices, the general design of games frontloading fun and then squeezing dollars out of you to feel that same high again…I’m just skeptical that there’s anything to do about it from a legal perspective that doesn’t apply to most of the rest of the capitalist enterprises out there. Please though, I want to be wrong about this, so any examples of how to curb some of these excesses would be great.



  • Right? Would be easy enough for a DM to just improvise if they don’t want the players using everything. Big ticket items have inscriptions that terrify anyone they try to sell it to, which is itself a plot hook. Maybe it’s all cursed. Or they get arrested by the local authorities on suspicion of trafficking in stolen goods. Or even just have another adventuring party steal it from them somehow.

    Depends on the abilities of the party, but snatching away their spoils after they get away sounds even more fun than not letting them take it in the first place.