

Nice topic for a series. Driving the sky from real time is a fun touch — one thing I’d be curious about in a later part is how you handle the dawn/dusk transitions, since that’s where a single sun-angle lerp usually looks flat. Do you plan to tie ambient light / fog color into the same time value too?
Nice to see the XR jam back for another round. Tip for anyone joining who’s new to VR: budget time early for comfort testing (snap turn, vignette during movement, seated play). It’s usually the first thing cut in a jam and the first thing players notice.