• 3 Posts
  • 126 Comments
Joined 1 year ago
cake
Cake day: July 8th, 2023

help-circle

  • Are the 5e apologists in the room with us?

    No, but seriously, most people I know (rightfully) criticize 5e for a lot of things, from sloppy writing in general, to shitty adventure books, to nonsensical rulings and poor balance. I’ve never met someone willing to defend 5e so passionately.

    I’ve always claimed that base 5e is basically unplayable past tier 2 because of how wild power scaling becomes, and how sloppy certain rules are (God forbid that your wizard doesn’t attempt to Shapeshift the Fighter’s Echo before you even reach tier 3). And frankly, base 5e is too boring to play for long, anyway. Homebrew is where it’s at.



  • Aielman15@lemmy.worldtoRPGMemes @ttrpg.networkD6 bite damage
    link
    fedilink
    arrow-up
    51
    arrow-down
    2
    ·
    edit-2
    1 month ago

    I don’t know how hospitals work in the US (assuming that OP is a US citizen, because that’s what we do on the internet), but where I come from, determining the cause of an injury is very important to decide on an effective treatment. Bites in particular are very nasty and can lead to a lot of scary complications (including human bites!).

    There’s no way in hell the nurse just said “yeah ok got it fam” and went along with her day like it wasn’t important.

    And maybe I’m too jaded, but I read “we also got engaged” and my mind automatically added “and everyone clapped” at the end of the sentence lol





  • I’m Italian. School explains all there is to know about sex and stuff, so I never needed the “talk” with my parents. I also had a bigger brother that would tell me everything way before the time lol

    About drugs, I think I already got everything from TV? I certainly didn’t need my parents explaining to me that drugs are bad.

    EDIT: For those curious about how/when SexEd is taught in school in Italy: I had SexEd in my 5th year of elementary school (10yo), 3rd year of middle school (13 yo) and again in high school (I think it was the second year, so 15 yo, and then in my fourth year as well, when I was 17 yo). My parents were required to consent to the school teaching us SexEd only in elementary school; no consent form was required from middle school onwards, it was mandatory.

    And I think that drugs were discussed in school as well. I think in middle and high school, around the same time as SexEd.


  • I got the Resident Evil bundle from Humble and decided to finally give RE2make and RE3make a go. But before that, I replayed the original games on my PS1. The last time was quite a few years back… I remember learning English by playing RE3, lol.

    Short review of each under spoiler (although they are very much spoiler-free)

    spoiler

    RE2 was a lot more… Boring than I remembered. Rooms are static, encounters are scripted, zombies are not really aggressive, and ammo is everywhere. I remembered pretty much nothing of the game outside of the main gist of the story and a few puzzle solutions, so it was an almost blind run. However, I still finished all scenarios with the item box overflowing with ammo and herbs, and I only died once at the beginning of the first scenario while I was still getting accustomed to the controls.

    Despite the criticisms, it was still fun. The story was better than I remembered! At least Claire A + Leon B, which is more intertwined and definitely better written. Leon A + Claire B is a lot more straightforward, features fewer interactions between the cast members, and even has a glaring continuity error. Gameplay is pretty straightforward, fairly predictable, not many jumpscares - and it’s difficult to be frightened when you have enough ammo to clean the entire RPD station twice and keep some spare - but I had fun throughout.

    The “zapping system,” as it’s called by the fans (basically the actions in the A scenario carrying forward in the B scenario), is greatly exaggerated. I can only remember three instances of choices carrying forward (using the cord in the eastern or western wing, leaving the machine gun or the item pack or both to the B character, and registering both characters’ fingerprints to open the secret door in the lab). In addition, the two A scenarios and the two B scenarios do pretty much the same thing and fight through the same rooms with slightly different item placement and enemy encounters. I honestly don’t think there’s enough “meat” to justify playing both scenarios with both characters unless you’re an RE fan and want to see everything the title has to offer. For the others, I’d recommend playing Claire A + Leon B and calling it a day.

    Each scenario took about 2 hours to finish, so it took me 8 hours to complete all four scenarios and 100% the game.

    RE3, on the other hand… Holy shit. Zombies RUN, Nemesis RUNS, and there’s a lot of randomization involved in how items and enemies spawn to always keep you on your toes. Sometimes it’s zombies, sometimes dogs, crows, or hunters - and maybe there’s the Nemesis thrown into the mix as well! The rooms are a lot more dynamic as well: while traversing the same rooms back and forth in search of the key items necessary to go forward, zombies keep pouring in, smashing windows, car doors, and even respawning after being killed. Compared to RE2, where a “cleared” room would stay safe until the end of the game, RE3 always makes a point in reminding you that the dead are in control of the city, not you.

    There’s a decent amount of choices scattered throughout the game that alter how the events unfold, but as with the scenarios in RE2, I don’t think that the changes warrant a second playthrough unless you are a diehard RE fan. Fighting the Nemesis at the RPD entrance allows you to retrieve the STARS card earlier than intended; finding Carlos in the Restaurant or in the Press Office triggers a different Nemesis encounter; and the ending of the Clock Tower and Dead Factory is slightly different depending on your choices. There are other choices as well (some are spelled out by the game, while others are triggered depending on which location you go to first), but for the most part, it’s just a slightly different cutscene and that’s it.

    Where the game shines, however, is the freedom of choice that the player is given. You can choose the order in which you explore different locations to retrieve key items; you can craft different ammo (and even specialize in one, giving you the ability to craft improved ammo for a specific weapon if you so wish); you can run from the Nemesis or fight it for additional rewards; and with the randomized enemy spawns and placement, even dying and reloading feels like a fresh experience. The improved controls (including a quick 180 turn and a tricky dodge mechanic) are the cherry on top.

    The story wasn’t as interesting as RE2’s, in my opinion. Although I enjoyed the characters, the Ada-Sherry-Annette dynamic from the previous game was more fascinating than whatever the deal was with Nicholai. Despite that, I appreciated the throwbacks to RE1 (although I would’ve loved to see more in the RPD; Jill enters the police department, grabs the lockpick, gets out, never interacting with anyone or reacting to anything, which was a bit disappointing) and the additional insight into Umbrella.

    My time count at the end of the game was 7 and a half hours, slightly shorter than the complete RE2 experience, but much longer than each individual scenario (and as I said, most of the scenarios involve passing through the same rooms and solving the same puzzles, so there’s a lot of repetition involved).

    Overall, I’d give RE2 a 7.5/10 and RE3 an 8/10. Both were very much enjoyable and I’d still recommend them to modern players. Tank controls and fixed cameras may take a short while to grow accustomed to, but the entire game is masterfully built around them and they add to the experience, instead of detracting from it. Listening to the sounds and noises to check which enemies are in play becomes second nature, and before you notice it, you are completely engrossed in the game.


  • Never heard of it, but it sounds like it was a great place. Sad to see it fail against established giants of the internet. I would’ve been interested in trying it out before the end.

    I think this is a problem that multiple small realities like this (including Lemmy) are facing. There are people interested in them, but they don’t know them, so they can’t join.








  • I did the same thing. And then I took it to the next level and taught my entire party elven expletives so that they could join me in insulting the leaf-suckers. Fuck you. You are not better than me just because your farts smell of wet moss.

    My character is also deep into the conspiracy theory that elves marry humans only because they are after their inheritance. Think about it, guys: an elf lives for hundreds of years. A human marriage will last about 50-75 years on average. Those bush-wearers could marry half a dozen humans in their lifetime and live the rest of their existence comfortably rich with the accumulated riches and possessions from all those marriages.

    Wake up, sheeple!