I do make a few exceptions, but it’s based on the feedback of the preorder people. I played the hell out of Dark Arisen, so I’m sure I’ll fold sooner than later with this one.
I just don’t like this $70 trend, especially when most companies aren’t passing that profit to the people that actually make these games. I want Capcom to be different and stick to their words, but I’m always a skeptic.
Oh, yeah, no pre-orders. Even if buying game on launch, it’s better to see the reviews before pulling the plug. Unless it’s a studio with a great track record, like Zelda, or even Insomniac. Even then, you don’t lose much by waiting 24-48 hours to get a good amount of critic and user reviews to get the gist of the game.
Unfortunately, I think $70 trend is going to stay. With inflation and the way economy is, everything is getting expensive, not to mention AAA games are costing a lot more these days, so it makes sense from that point of view. Now whether these multi-million / billion dollar companies can afford to keep making games at $60 (while still earning a profit), is a separate discussion…
Well, shouldn’t we support the games that aren’t a flop then? 😁
I do make a few exceptions, but it’s based on the feedback of the preorder people. I played the hell out of Dark Arisen, so I’m sure I’ll fold sooner than later with this one.
I just don’t like this $70 trend, especially when most companies aren’t passing that profit to the people that actually make these games. I want Capcom to be different and stick to their words, but I’m always a skeptic.
Oh, yeah, no pre-orders. Even if buying game on launch, it’s better to see the reviews before pulling the plug. Unless it’s a studio with a great track record, like Zelda, or even Insomniac. Even then, you don’t lose much by waiting 24-48 hours to get a good amount of critic and user reviews to get the gist of the game.
Unfortunately, I think $70 trend is going to stay. With inflation and the way economy is, everything is getting expensive, not to mention AAA games are costing a lot more these days, so it makes sense from that point of view. Now whether these multi-million / billion dollar companies can afford to keep making games at $60 (while still earning a profit), is a separate discussion…