Development costs now are about 100 times more than they were during the Famicom era, but software prices haven’t gone up to that extent," he explained. "
But it also doesn’t take into account that they already used micro-transactions to offset keeping the price of games where they were 20 years ago. I’d imagine they have no intents to stop with those if they raise the price of games.
I’m not sure Capcom is the best example of that. Their only IP I regularly play is Street Fighter, so I might have a limited perspective on their games.
Also, the price has gone down since those days. I remember when NES and SNES games were regularly $80-120. And they didn’t have no special collector editions with exclusive content or anything. That was the regular price.
Number of copies sold has gone up a lot.
To be fair, that’s not always the result,
But it also doesn’t take into account that they already used micro-transactions to offset keeping the price of games where they were 20 years ago. I’d imagine they have no intents to stop with those if they raise the price of games.
I’m not sure Capcom is the best example of that. Their only IP I regularly play is Street Fighter, so I might have a limited perspective on their games.
Also, the price has gone down since those days. I remember when NES and SNES games were regularly $80-120. And they didn’t have no special collector editions with exclusive content or anything. That was the regular price.
And rightly so. Digital distribution has almost negligible overheads compared to something like cartridges or even CD-s.