MechAssault was a great way of bringing action based mecha combat to consoles without making mainstream players frustrated with learning the ten million HOTAS controls for a proper MechWarrior or Steel Battalion experience. Sure, MechAssault was watered down from the source material. But in the end, it was fun, and that’s all that really matters for a game.
Likely with the success of Armored Core bringing mecha back into the spotlight, I can understand him saying this. Mecha will have a small window to cash in on the major crowds. Usually mecha games are cursed to forever low playercounts, either because they release alongside huge games and get overshadowed, or people lose intered because its “too much of a simulator.” Or its like Gundam Evo and the publisher doesnt instantly see a 300% profit increase so they shut it down instead of actually correcting the problems.
I agree with him.
MechAssault was a great way of bringing action based mecha combat to consoles without making mainstream players frustrated with learning the ten million HOTAS controls for a proper MechWarrior or Steel Battalion experience. Sure, MechAssault was watered down from the source material. But in the end, it was fun, and that’s all that really matters for a game.
Likely with the success of Armored Core bringing mecha back into the spotlight, I can understand him saying this. Mecha will have a small window to cash in on the major crowds. Usually mecha games are cursed to forever low playercounts, either because they release alongside huge games and get overshadowed, or people lose intered because its “too much of a simulator.” Or its like Gundam Evo and the publisher doesnt instantly see a 300% profit increase so they shut it down instead of actually correcting the problems.