- cross-posted to:
- PCGaming@kbin.social
- cross-posted to:
- PCGaming@kbin.social
I think it’s safe to say that Pharaoh has the most campaign mechanics we have ever seen in this series to date. It’s almost dizzying to come to grips with it all, though thankfully, they were introduced to me a little bit at a time. Where to even start? As I took control of Ramesses – not yet known by his royal title Ramesses III, as I had not taken the throne yet – the first thing I noticed was that inhabited locations on the map have been split up into three different levels. We have the major and minor settlements comprising a region that you’re used to. But around each of these are slots for outposts, which are sort of like an extra set of building slots, except that they all exist at a distinct physical location that can be quite far from the settlement they’re supporting.