- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
All I can say is; Oh dear.
The addictive optimization game adds even more methods of optimization to play with.
All I can say is; Oh dear.
The addictive optimization game adds even more methods of optimization to play with.
This new mechanic is going to add a ton of depth. I’m super excited.
Also, even without quality mechnics at all, recyclers will itroduce a nice qol bump.
I was entirely skeptical of the concept at first and honestly had to check to make sure this wasn’t an April Fool’s post, but after getting through the article I think it’ll be a great addition to the game lol
What sells it for me is the mativation: end game you can use a calculoter to create the most efficient blueprint (or just watch nilaus). Hopefully this extends the time when you are designing a base rather than plopping prints