It comes down to UX. Blender used to have an awful UX, and it was a distant trailer behind the Autodesk products for usage. After they dramatically improved the interface, it became much more popular. Gimp needs the same treatment.
I remember at the time there being a lot of pushback on blender UX changes, too. I watched a talk on it where a guy really said “I had to Google everything so these guys should, too”. I know a lot of FOSS guys abhor the idea of conforming to an industry standard, and I get it, but the truth of the matter is that people would rather pay than have to relearn their entire workflow.
I wonder if it comes down to FOSS projects typically not having any designers, but just developers. Like…if that’s the case, the maintainers would have to actively reach out to UX folks to help. But I imagine mkst don’t even realize or admit there’s a problem because they’re already intimately familiar with the entire app.
It comes down to UX. Blender used to have an awful UX, and it was a distant trailer behind the Autodesk products for usage. After they dramatically improved the interface, it became much more popular. Gimp needs the same treatment.
I remember at the time there being a lot of pushback on blender UX changes, too. I watched a talk on it where a guy really said “I had to Google everything so these guys should, too”. I know a lot of FOSS guys abhor the idea of conforming to an industry standard, and I get it, but the truth of the matter is that people would rather pay than have to relearn their entire workflow.
Some goes for Resolve. Absolutely awful UI. Which is why I will continue to pirate Adobe products.
I wonder if it comes down to FOSS projects typically not having any designers, but just developers. Like…if that’s the case, the maintainers would have to actively reach out to UX folks to help. But I imagine mkst don’t even realize or admit there’s a problem because they’re already intimately familiar with the entire app.